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0
votes
By Design

GetRuntimeMemorySizeLong returns incorrect size when in Play Mode

Profiling

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Jan 24, 2022

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Version/s: 2019.4, 2019.4.34f1, 2020.3, 2021.2, 2022.1, 2022.2

How to reproduce:1. Open the user's attached project2. Open "SampleScene" Scene3. Enter Play Mode Expected result: 4MB is displayedA... Read more

0
votes
Fixed

Unity 2020.3.27f1 randomly hangs in GPU recorder code with "Hold On" dialog

Profiling

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Feb 02, 2022

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Version/s: 2020.3, 2020.3.27f1

This causes a lot of long, random "Hold On' dialogs taking anywhere from 30 seconds to several minutes. Main thread callstack: ntdll... Read more

0
votes
Fixed

[2D][Sprite Shape] SpriteShapeRenderer Corner does not respect the Contr...

Package: 2D Sprite Shape

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Feb 03, 2022

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Version/s: 7.0.3

[2D][Sprite Shape] SpriteShapeRenderer Corner does not respect the Control Point height. Repro steps:- Open attached project, Assets... Read more

0
votes
Fixed

[Android][Docs] Update documentation on getting Unity generated manifest

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Feb 02, 2022

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Version/s: 2019.4

https://docs.unity3d.com/Manual/android-manifest.html Examining the resulting Android manifest section is out of date. Not only that... Read more

0
votes
By Design

[HDRP] Light intensity resets after 2 frames after changing it in the sc...

Package: Scriptable Render Pipeline HD

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Feb 02, 2022

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Version/s: 14.0.0, 13.1.5, 13.1.2, 12.1.4, 12.0.0, 11.0.0, 7.7.1

How to reproduce:1. Open attached Unity project (hdrp-light-intensity-issue)2. Load OutdoorsScene3. Select Sun gameObject4. Notice i... Read more

0
votes
Fixed

HDRP Terrain details are not lit correctly when Light Layers are enabled

Package: Scriptable Render Pipeline HD

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Dec 15, 2021

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Version/s: 12.1.4

How to reproduce:1. Open the attached project (HDRP_Terrain_LightLayer_Bug.zip)2. Open scene OutdoorsScene3. Go to Edit -> Projec... Read more

1
votes
Fixed

[TMP] Unicode characters are not applied when setting text from prefab t...

Package: TextMeshPro

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Feb 02, 2022

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Version/s: 3.2.0-pre.2

How to reproduce:1. Download the attached project "1400008.zip"2. Open "SampleScene" Scene3. Enter Play mode Expected result: The up... Read more

7
votes
Fixed

[IL2CPP][Android] MarshalDirectiveException error when using Microsoft o...

IL2CPP

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Feb 02, 2022

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Version/s: 2020.3, 2020.3.12f1, 2021.2, 2022.1, 2022.2

Reproduction steps:1. Open the attached project "ONNXRuntimeBug.zip"2. Go to Player Settings and set the "Scripting Backend" to "IL2... Read more

0
votes
By Design

SpriteAtlasManager.atlasRequested is not listened to when entering Play ...

2D

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Sep 18, 2021

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Version/s: 2020.3, 2020.3.18f1, 2021.2, 2022.1, 2022.2

Reproduction steps:1. Open attached project "case_1366319"2. Open Scenes/SampleScene3. Enter Play Mode4. Wait for UI to finish loadi... Read more

0
votes
Fixed

Editor performance degrades when adding more Sprites to the Tilemap and ...

2D

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Nov 16, 2021

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Version/s: 2019.4, 2020.3, 2020.3.6f1, 2021.2, 2022.1, 2022.2

How to reproduce:1. Open the user attached "BugExample.zip" project2. Enter the "SampleScene" Scene found in the Assets/Scenes folde... Read more

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