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Error "Sub-emitters must be children..." appears after unmarking Particl...
Reproduction steps:1. Open unity package attached (20170408_bugreport_incorrect_subemitter_error_message.unitypackage)2. Open scene ... Read more
mecanim::animation::ValuesFromClip crash, after undoing animation keyfra...
To reproduce:1. Open attached project "SpriteCrashAnim.zip".2. Open "Test" scene.3. Open Animation window.4. Select "CrashObject" ob... Read more
Collision sub emitter is not triggered after particle collision
Reproduction steps:1. Open project attached (case_900209-New_Unity_Project_24.zip)2. Open scene "bugreport_demo_scene".3. Press play... Read more
[macOS] Editor crashes on start,after porting to mac and adding preloade...
Repro steps: 1. Create a new project on Windows2. Save the project3. Open the project in a Mac (OS 10.12.4)4. Open "Edit" -> "Pro... Read more
Clicking message in Console window opens a new Xamarin Studio instance e...
- Create a script in Unity that has two or more compiler errors- Set your default code editor in Unity's Preferences to Xamarin Stud... Read more
Editor crashes when calling DestroyImmediate(gameObject) in Awake during...
It seems that crash is caused by Invoke method being called multiple times in a for loop. To reproduce: 1. Open the project, attache... Read more
Rotation parameter in Transform doesn't have a tooltip
On any GameObject, scroll over to the Rotation parameter in Transform. Observe how a tooltip doesn't appear. Meanwhile, both the Pos... Read more
[OVRPlugin 1.12] libovravatar.DLL caused an Access Violation crash on Oc...
Steps to reproduce:1) Download and open attached project "OVRAvatar test.zip"2) Make sure Oculus and Oculus touch are connected and ... Read more
[WebGL] UI missing from standard assets build with .NET 4.6
-e: see title, some errors are thrown when running the build--works well with old .NET 3.5--works for iOS build with .NET 4.6--disab... Read more
Collab - When the user cancels a publish/update operation will generate ...
Assuming you have a Collab-enabled project. Assuming your first initial publish has been done. N.B.: Having a large amount of files ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Reuse Collisions Callbacks is not enabled by default when opening a new project with HDRP template
- Bloom and Exposure Artifacting around GameObject appears when setting Scale of Z Axis to 0
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window