Search Issue Tracker
Fixed in 2017.1.0f3
Fixed in 5.6.X
Votes
3
Found in
5.6.0f3
Issue ID
899574
Regression
Yes
Error "Sub-emitters must be children..." appears after unmarking Particle system emission and there is more than 3 sub emitters
Reproduction steps:
1. Open unity package attached (20170408_bugreport_incorrect_subemitter_error_message.unitypackage)
2. Open scene "bugreport_incorrect_subemitter_error_message"
3. Press play.
4. Select particle system 1 and turn of emission.
Expected result: Emission stops.
Actual result: Emission stops, but errors "Sub-emitters must be children of the system that spawns them" appear.
Note: When all sub emitters are triggered by death, then this error appears due to 3-rd, 4-th... sub emitter.
Reproduced on: 5.6.0f3, 2017.1.0b1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
TooManySugar
Aug 21, 2018 21:18
This is not fixed!
Haapavuo
Dec 23, 2017 12:18
This still happens on Unity 2017.3.0f3.
GordonLightFoot
Nov 19, 2017 19:53
Needs fixed badly.
leveelunitydev
Oct 19, 2017 07:02
Me too...
WILEz1975
Oct 11, 2017 14:36
Is not resolved. I found in 2017 1.2f1