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Suppressed warning is logged to the Console when using Roslyn Diagnostic...
How to reproduce:1. Open the user's attached project2. At the top of the Editor, go to Compilation -> Run3. Observe the Console E... Read more
Mixing Input Test Fixture with tests not using fixture causes static sta...
Needs additional work, can be triggered by using user supplied sample and adding a touch-screen via Input debugger or using a HW tou... Read more
[DirectX11] [URP] Incorrect render result in Play Mode when Graphics API...
Reproduction steps:1. Open the attached project "ConstantBufferUpdateIssue.zip"2. Go to Player Settings and set the Graphics API to ... Read more
No error if setting a property with the same name but different types
STR:1. Create a new project using the 3D template2. Copy the attached script to the Assets folder3. Assign this script to the main c... Read more
2022 02 20 TEST - 19
Steps 1234566 Read more
2022 02 20 TEST - 21
Stepsr5 5677 Read more
UnityWebRequest interrupted before completion causes memory leak
Reproduction steps:1. Open user-submitted project2. Open the "TestScene" scene in the Assets folder3. Open Profiler by navigating to... Read more
CRC values of AssetBundles are the same when HDRP Asset's Lit Shader Mod...
How to reproduce:1. Open the attached project "tests.zip"2. Click Bundles>Build3. Open <project-path>/AssetBundles/<plat... Read more
SSGI is enabled in the default "Balanced" HDRP Asset when it's not even ...
How to reproduce:1. Open a new "3D Sample Scene (HDRP)" project2. Select the "Assets -> Settings -> HDRP Balanced" Asset in th... Read more
Colors of the Memory Usage Overview Memory Bars get mismatched after cha...
How to reproduce1. Open the attached "PROF-1954" project2. Open the "Window -> Analysis -> Memory Profiler" window from the me... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- CurveTexture is not being released when unloading AssetBundle containing a Scene with ColorCurves post-processing component in Global Volume
- Crash on ExtractActiveCasterInfo when navigating the scene view in a project with specific lighting data
- Build Profile name increments when numeric suffix is removed from duplicate Profile name
- "Unrecognized block header in profiler data file, stopping deserialization" error is shown and no more profiler data is recorded when the Player is connected and profiler recording is enabled/disabled few times
- Shader error and warnings thrown when setting HDRP as an Active Target in Blank Shader Graph