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[Cache Server] Invalid operation exception is thrown while switching fro...
Regression at least from Version 5.5.0b7 (bd91e53964bc) Tue, 04 Oct 2016 20:47:14 GMT Branch: 5.5/staging Steps:1. Open some project... Read more
Crash when loading Android asset bundles on AssetBundleManager::CollectP...
How to reproduce:1. Download the project "ABBA-AssetBundleCrashInUnity551p3.zip" from owncloud2. Open Boot scene and play3. Play til... Read more
Object::GetInstanceID crash caused by the profiler when no active camera...
Steps to reproduce:1. Open "DataApp.zip" project2. Add all scenes to the Build Settings3. Load "DemoMain" scene4. Enter playmode and... Read more
Crash in RenderTexture::Release when switching Graphics API to Direct3D12
Steps to reproduce:1. Open the project from vrbowlinggame.zip2. Go to Player Settings...3. In Other settings deselect "Auto Graphics... Read more
rootTransform != NULL assert followed by a crash when undoing/redoing
Steps to reproduce: 1. Create new scene and add cube2. Add Rigidbody3. Drag cube to make a prefab4. Remove Rigidbody from prefab5. I... Read more
[Linux] High resolution options are not displayed in Linux player prefer...
When display is rotated by 90 degrees (becomes vertical), high resolution options are not displayed on 4K monitors. Steps to reprodu... Read more
[MacBootstrapper] License file is not fully shown in Download Assistant
To repro:1. Run DA on Mac.2. Proceed to License.3. Try to scroll the license file (or print and preview it). Actual result: License ... Read more
[WinBootstrapper] UI issues with loading progress bar
Progress bars are shown on loading of license and components in DA, and UI looks broken (see screenshots below). To repro:1. Run DA.... Read more
ASTC compressed textures larger than 4096 inside Editor are rendered pur...
Reproduction steps:1) Open user's attached project2) Select 'astcTest' asset3) Make sure that (in import settings):-- Format (in And... Read more
Mesh compression stores incorrect custom data in uv channels when using ...
UnityEditor.ModelImporterMeshCompression.Low stores incorrect uv data. Using Medium or High, stored data is correct. To reproduce:1.... Read more
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