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UI Components (Slider, Scrollbar, Toggle) Event 'OnValueChanged' isn't g...
How to reproduce:1. Open the attached project (SliderOnValueChangedBug.zip)2. Open the OnValueChangedBug Scene3. Make sure that Relo... Read more
Sprite Shape Shows Error in Console When Shape Profile has Angle Range 1...
Sprite Shape Shows Error in Console When Shape Profile has Angle Range 180, -180 Repro Steps:1. Upgraded from Sprite Shape 3.0.8 to ... Read more
[OOPP] The Editor's Menu Bar is flickering when the Standalone Profiler ...
How to reproduce:1. Create a new project2. Open the Standalone Profiler window by selecting Window->Analysis->Profiler (Standa... Read more
[Animator] Custom names in Animator Parameters get reset to default when...
To reproduce:1. Open user's attached project ("Space Adventure.zip") either using the EnvIronman VM (more information in Edit) or lo... Read more
[WebGL] [SVG] "Runtime error: float unrepresentable in integer range" is...
Reproduction steps:1. Open the user's attached project ("VectorGraphicsBugReport.zip")2. Open the repro scene ("SampleScene")3. Ente... Read more
Profiler marker is named as "Test[...]" and not "Check[...]
How to reproduce:1. Open the attached "ProfilerBug.zip" project2. Open the "SampleScene" Scene3. Enter Playmode -> Pause the Play... Read more
[HDRP] Shadow override -> Split tooltip is incorrect when Metric is sele...
We should have different tooltips based on what is selected in the field Wokring unit. Currently if Metric is selected the tooltip i... Read more
Add Component button text is white in Inspector Window when the Editor's...
Reproduction steps:1. Create a new project2. Ensure that the Editor's theme is set to Personal (Edit -> Preferences -> General... Read more
[URP] 'Uninitialized' camera background type does not match between the ...
How to reproduce:1. Open the attached project named "Case_1224369"2. Open the SampleScene3. Select the Main Camera and observe that ... Read more
[PLM] Incorrect handling of transmission when using colors
The current code does not support correct transmission with baked GI or ignores transmission through colored objects, such as staine... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components