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[Editor] Preset manager doesn't show an option to add Material preset to...
The preset manager doesn't show an option to add Material preset to the default list Steps to Repro:1. Open attached or create new p... Read more
ReflectionTypeLoadException is thrown in the Player when using System.Re...
To reproduce:1. Open the user's attached project2. Build and run the "Bug" scene Expected result: Every assembly is logged in the Pl... Read more
[ShortcutManager] Keyboard shortcuts for undo, duplicate and paste stop ...
Steps to reproduce:1. Create a new project2. Select a gameobect3. Hold duplicate shorcut(crtl+d) Expected result: gameobject is bein... Read more
[Mac][Deployment] Player Icon is not created when built for Mac OSX Stan...
Player Icon is not created when built for Mac OSX Standalone Steps to Reproduce:1. Create a New Project2. Click on Edit > Setting... Read more
Editor crashes when playing MPEG2 video in Inspector
How to reproduce:1. Download and open attached "VR Previz Prep" project2. Select video "Screen4" in Project Tab under Assets/Media3.... Read more
[Mac] Ghosting effect is visible in Play mode when resolving MSAA Dept v...
To reproduce:1. Open user's attached project (MSAADepthBug.zip)2. Enter Play mode3. Observe Game window Expected: no ghosting effect... Read more
Multiple typos in method description when using PrefabUtility: "childen"...
How to reproduce:1. Open or create a new Unity project2. Import the attached script "PrefabUtility" and open it with Visual Studio3.... Read more
TMP Importer and Settings windows are not movable when Settings are focu...
How to reproduce:1. Create new project2. Make sure you don't have TextMesh Pro installed3. Go to the Edit -> Settings -> TextM... Read more
[IL2CPP] Building Development Build fails when Script Debugging is enabl...
How to reproduce:1. Open a new Unity project2. In the Player Settings, set the Scripting Backend to IL2CPP3. In the Build Settings, ... Read more
Assembly-CSharp.dll gets rebuilt when test assembly changes
If a change to a test assembly is made(Does not reference Assembly-CSharp.dll) then Assembly-CSharp.dll will still be rebuilt regard... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS