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[New Input System] Action gets called only once when using Mouse Press I...
How to reproduce: 1. Open attached "case1272772" project 2. Open Assets/Scenes/SampleScene scene 3. Enter Play Mode 4. Click on the ... Read more
[HDRP] Box light without Range attenuation disappears at certain distance
1) Open attached scene or add a Box light in your project 2) Turn OFF Range Attenuation for the light 3) Notice the light is ~ 0.6m ... Read more
[HDRP] Disk light does not have a 3D icon
All light types have a 3D icon, except Disc. While is not a popular light type, if a project has a lot of them it can get hard when ... Read more
Bolt Component Icon is missing
When adding a Bolt component in Unity 2019.4 and 2020.1 the Bolt icon is missing. Steps to reproduce * Open and install Bolt 2 wi... Read more
[FBX Exporter] Reset functionality is not working for "ExportModelSettin...
Reset functionality is not working for "ExportModelSettings" Preset, refer the attached video Steps to reproduce: 1) Create a new p... Read more
m_RootOrder values change (or new ones appear) in the prefab when Editor...
How to reproduce: 1. Open user's attached project "PrefabsUnstableDataReport.zip" (when testing with 2018.4, open the attached "Repr... Read more
[Input System] Disabled Input System UI Input Module doesn't become enab...
How to reproduce: 1. Open the attached "1272521 repro" project 2. Open the "A" Scene from Assets > Scenes 3. Enter Play Mode 4. Pres... Read more
Configuration button opens a pop up menu not the configuration menu
I feel this is a little redundant. Could we, * Change the configuration button to be named Bolt Preferences. * Can the button open... Read more
Compiler wrongly detect unmanaged structs as containing nullabe fields
Reproduction steps: 1. Open the user's attached project 2. Inspect Console Expected result: No "CS8377" errors are thrown Actual re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The text is pushed down when double-clicking on the Visual Element to edit it in UI Builder
- The Inspector rounds up float values up to a maximum of 7 digits and overwrites the actual values in the file when saving the asset
- Distant Shadowmask does not cast Shadows on Terrain when baking with Adaptive Probe Volumes
- UI Toolkit Debugger "Text Overlays" dropdown is opened in the wrong position when Dynamic Atlas Viewer is opened
- NullReferenceExceptions are thrown on Editor launch when the Project window was locked in the previous project