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In Record and Preview mode, right clicking Scale does not bring up Anim...
How to reproduce: 1. Open any (new) project2. Select any gameobject3. Open the Animation window (Window -> Animation -> Animat... Read more
Prefab errors are thrown deleting Prefab instance after making prefab va...
How to reproduce:1. Create new project2. Add new Cube gameobject to the Scene3. Make the Cube a prefab by dragging it to Project vie... Read more
PAD Sample - Add API to toggle group settings for an AAB or a regular APK
[https://forum.unity.com/threads/using-addressables-along-with-google-play-asset-delivery.905831/page-2#post-7415906] User wants an ... Read more
[Linux] Should not grab hot control with an active capture warning after...
How to reproduce:1. Create new project2. Add Cube to the Hierarchy3. Drag it into Project view to make a prefab4. Add another Cube a... Read more
VideoPlayer throws errors when VideoClip loaded from AssetBundle nears t...
Reproduction steps:1. Open the user's attached project2. Open the 'Scenes/SampleScene' Scene3. Enter Play Mode and observe the Conso... Read more
[Android]Build fails when using ARCore XR Plugin and Build App Bundle (G...
Reproduction steps:1. Load the users attached project "Prj_ARCoreXR_Builds.zip"2. Open Build Settings3. Check Build App Bundle (Goog... Read more
[Linux][CentOS7][Android] Player failed to launch or crashed soon after ...
How to reproduce:1. Open attached project2. Change Platform to Android3. Open Test Runner and Run All Tests in Android4. Build succe... Read more
[Shader Graph] "'cross': implicit truncation of vector type" errors are ...
Steps to reproduce:1. Create a new URP project2. In the Project Window, create an Unlit Shader Graph (Create > Shader Graph > ... Read more
[Android] ADB Functionality leaks a pipe, causes too many open files error
How to repro:1. Open a new project using a Mac2. Install the Android Logcat package3. Open the Android Logcat window (Window -> A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed