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Renderer.SetPropertyBlock behaviour differs when an integer is passed as...
How to reproduce:1. Open the user's attached project2. Press the Play button3. Observe the Cubes changing colour in the Game view4. ... Read more
"OperationException : SelectedLocale is null" error in the Console window
How to reproduce:1. Open the user's attached project "Localization bugs.zip"2. Enter Play Mode Expected results: No errors in the Co... Read more
Hinge Joint is not destroyed when the Joint breaks
How to reproduce:1. Open the user's attached project2. Modify the script MakeHinge.cs by moving makeNewHinge() from Update() to Star... Read more
Hinge Joint becomes unbreakable when Break Force and Break Torque are se...
How to reproduce:1. Open the attached project2. Open scene Scenes/SampleScene3. Go to the Game view4. Press the Play button5. Observ... Read more
Wrong link when entering "Learn about Unity Cloud Build" in the Build Se...
How to reproduce:1. Create a new project2. Go to Build Settings (File>Build Settings)3. Click on the link "Learn about Unity Clou... Read more
'displayName' in package.json is ignored if the package is from GitHub
How to reproduce:1. Create a GitHub account and go into github.com/settings/tokens2. Press "Generate new token" and scroll down to t... Read more
Crash when entering the Play mode
How to reproduce:1. Open the attached project "Eight-Prototyping.zip"2. Open the "BattlePrototype" Scene3. Press the Play button Exp... Read more
Multiple separator lines between list items shown in Undo History window...
Steps to reproduce:1. Create a new Unity project2. Open Edit->Undo History3. Generate some Undo events4. Select the 2nd item from... Read more
No way to get preprocessed data using Pass.CompileVariant
The Pass.CompileVariant API can only be used to get compiled variant data. Preprocessed data (without compilation happening) is not ... Read more
Selecting dependencies of Asset is missing 1 Texture2D from total depend...
How to reproduce:1. Open the attached project "Scopely-GUID.zip"2. Right mouse click on Assets/New Test.asset in the Project window3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed
- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc