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ASTC Encoding regression when compressing texture with blocks that the ...
To reproduce:1. Open user's attached project "ASTCCompressionRegression.zip"2. In Project window, select "Bug1" texture3. Observe wa... Read more
[Improved Prefabs] RevertAll and ApplyAll buttons are still visible when...
Steps:1. Open attached project2. Load TestScene3. Select AudioSource GameObject4. Make any modification through Inspector5. Click on... Read more
[WebGL] Build fails if threadsSupport is enabled
-e: Build fails after enabling PlayerSettings.WebGL.threadsSupport via editor script--not a regression, since threads are a new feat... Read more
[iOS] Incorrect screen resolution returned when launch screen is set to ...
If the iPhone Launch Screen is set to 'None' in the Player Settings when the application is built and run on an iPhone XS Max the Po... Read more
[XR][Android] Draw Call VR performance regression across all mobile devi...
Steps to reproduce:1. Open user attached project2. Integrate the Oculus Utilites package (https://developer.oculus.com/downloads/pac... Read more
Unhandled null reference exception in il2cpp.exe preventing UWP build
When building a specific Unity project for UWP, IL2CPP fails with a Null Reference exception (see below for error details and stackt... Read more
[UWP][IL2CPP] Empty animation state offsets components in a master build
Steps to reproduce:1. Download 1095938_repro.zip2. Change platform to UWP3. Build "SampleScene" with IL2CPP backend4. Open VS soluti... Read more
Refreshing an asset forces scripts to recompile during play mode, even i...
Steps to reproduce: 1. Create a new project2. In Preferences, set "Script changes while Playing" to "Recompile after finished playin... Read more
Crash when adding multiple events to imported model animation in Import ...
How to reproduce:1. Download, extract and open user's attached project (exo3.zip)2. In the Project window, navigate to Assets/Animat... Read more
[AssetBundles] Building AssetBundles on iOS and Android throws errors
How to reproduce:1. Open the attached project2. Switch platform to iOS or Android3. Build AssetBundles by pressing on one of the opt... Read more
All about bugs
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Latest issues
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