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By Design

Votes

0

Found in

2018.2.8f1

Issue ID

1082013

Regression

No

Refreshing an asset forces scripts to recompile during play mode, even if they are set to recompile only after play mode

Themes

-

Steps to reproduce:

1. Create a new project
2. In Preferences, set "Script changes while Playing" to "Recompile after finished playing"
3. Create a new script and attach it to any gameobject
4. Create a new text file
5. Enter play mode
6. Edit the script in a code editor
7. Edit the other created file
8. Refocus the editor

Expected result: other file updates, script does not
Actual result: other file updates causing the scripts to recompile

Reproduced on 2018.2.0a4, 2018.2.15f1, 2018.3.0b8, 2019.3.0a7
Feature introduced in 2018.2.0a4

Notes:
- this behavior has sometimes led to crashes on the user's end, but I was unable to reproduce that.

  1. Resolution Note:

    If both a script and a non-script asset are modified, then the reimport requires a script recompilation. This is because scripts can affect how assets are imported, and Unity doesn't know whether the script changes are important until it does the recompilation. So the current behaviour is by design, and can be avoided by only changing script assets OR non-script assets during play mode, but not both at the same time.

Comments (1)

  1. Zenix

    Dec 10, 2018 05:20

    Unity needs to add a new issue tracker state, "Broken by Design".

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