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[IET] PostProcessing throws errors and tutorials do not start when Learn...
How to reproduce:1. Start Unity2. Select "Learn/Basic Tutorials"3. Download one of the given tutorials and then start it4. Wait unti... Read more
Prefab loses object references when upgrading from 5.5 to 2018.3
Prefab loses object references when upgrading form 5.5 to 2018.3 - managed to get it down to a package that has only one VFX. Repro ... Read more
MenuItems do not get subgrouped by path when creating new MenuItems with...
How to reproduce:1. Open user's attached project2. Right click on an asset inside the project view Expected result: inside the menu,... Read more
Profiler.GetMonoUsedSizeLong always returns 0 when used in Build
How to reproduce:1. Open the attached "TestFor1057232.zip" project2. Build and Run3. Notice that Profiler.GetMonoUsedSizeLong return... Read more
[Terrain] Crash when painting height/texture on Terrain
Repro steps:- Create/open a Project with Unity 2019.1.0a3- Create a new Scene- Create a new Terrain GameObject via the Hierarchy Con... Read more
[Terrain] Crash when moving Terrain in Scene View
Repro steps:- Create/open project in Unity 2019.1.0a3- Create a new Scene- Add a Terrain GameObject via the Hierarchy Context Menu: ... Read more
[GPU PLM] GPU Lightmapper bakes significantly slower than CPU Lightmappe...
Steps to repro: 1. Open attached project and 'SampleScene' scene;2. In the Lighting window select 'Progressive' lightmapper;3. Bake ... Read more
[XRSDK][Oculus][LWRP] Headset display does not receive input when using ...
How to reproduce:1) Create a new project using the VR template.2) Add the oculus xr sdk package to the project manifest.3) Add a XR ... Read more
[XR][LWRP] Post processing is not applied when using LWRP with XR
How to Reproduce:1) Create a new project with the XR Template.2) Upgrade the LWRP package and Post Processing package to the latest ... Read more
[LWRP] No Real-Time light and shadows using Gles2
Steps to reproduce: 1) Download "strippedRepro.zip" project and open in Unity2) Make sure Graphics API is set to Gles2 in the Player... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used