Search Issue Tracker
Fix In Review for 14.0.1
Votes
1
Found in [Package]
14.0.0
Issue ID
1392513
Regression
Yes
Errors when adding two specific post-processing overrides
Repro steps:
1. Open an HDRP project
2. Create a new Global Volume or select an existing one in the scene
3. Add a 'Lift, Gamma, Gain' post-processing effect.
4. Observe the errors:
UnityException: FindShaderByName is not allowed to be called from a ScriptableObject constructor (or instance field initializer), call it in OnEnable instead. Called from ScriptableObject 'ShadowsMidtonesHighlightsEditor'.
See "Script Serialization" page in the Unity Manual for further details.
NullReferenceException: Object reference not set to an instance of an object
UnityEngine.Rendering.VolumeComponent.FindParameters (System.Object o, System.Collections.Generic.List`1[T] parameters, System.Func`2[T,TResult] filter) (at D:/Projects/VFX/SRP - Other/com.unity.render-pipelines.core/Runtime/Volume/VolumeComponent.cs:151)
UnityEditor.Rendering.VolumeComponentEditor.InitParameters () (at D:/Projects/VFX/SRP - Other/com.unity.render-pipelines.core/Editor/Volume/VolumeComponentEditor.cs:245)
Notes:
- Affected effects: 'Lift, Gamma, Gain' and 'Shadows, Midtones, Highlights'
- Tried all other volume overrides (post processing, lighting, etc.); they add fine
- Happens in latest HDRP master, works fine in the latest public version
- Volumes which already had these overrides are rendered useless if selected as no overrides are drawn
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
- "Assertion failed on expression" error occurs when multiple Animation Components are instantiated after changing the Culling Type
- MacOS persistentDataPath uses old path when built compared to Editor Play mode
Add comment