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Input buffering and responsiveness issue for Linux Standalone builds wit...
To reproduce: 1) Open attached project and ThirdPersonCharacter scene 2) Create new script 3) In Start function, add "Application.ta... Read more
Crash on BucketAllocator::Allocate when entering Play mode
Reproduction steps: 1. Open the attached project ("UnityBugMemoryLeak") 2. Open scene "Assets -> Scenes -> Levels -> Debug -> Mile... Read more
[Android] Blit Type "Auto" or "Never" causes Android to show black scene
To reproduce: 1. Download attached project "VRUnity2018-2b9.zip" and open in Unity 2. Open "SampleScene" scene 3. Set Android platf... Read more
[ShaderGraph] Undeclared identifier 'UnityBuildTexture2DStructNoScale' e...
Repro steps: 1. Import the attached project 2. Open the repro scene and observe the errors 3. Open the ShaderGraph and disconnect th... Read more
InputField of UIToolkit Slider does not update bound property
Reproduction steps: 1. Open the attached “SliderBugTest.zip” project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Selec... Read more
All the textures are cleared when creating Texture array
How to reproduce: 1. Open the project the "1323870_Repro" project (the project is in google drive, the link is in the edit) 2. Open ... Read more
Build fails with IL2CPP error when building in IL2CPP Scripting Backend
How to reproduce: 1. Open project "1422009" 2. Open Edit -> Player Settings -> Player 3. Set Scripting Backend to IL2CPP 4. Open Fil... Read more
'task.rasterData.vertexBuffer == NULL' errors when using a Particle System
Steps to reproduce: 1. Open User-attached project 2. Run the Sample scene 3. Tab out and wait for at least 3 minutes Expected: noth... Read more
[WebGL] "SharedArrayBuffer will require cross-origin isolation as of M91...
How to reproduce: 1. Create a new project using the default 3D template 2. Make a WebGL build 3. Open the built Player on Chrome 4. ... Read more
Editor crashes when loading a mesh asset with 'Mesh Compression' from an...
The crash happens if there's both an asset with 'Mesh Compression' enabled, and any other asset Steps to reproduce: 1. Download and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type