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Missing Game Object selection outlines when viewing prefabs in scene con...
How to reproduce:1. Create a new project and open it2. In the Hierarchy create a new parent Cube with 1 child Cube under it3. Turn i... Read more
[macOS] Editor crashes with unexpected mark stack overflow when entering...
Reproduction steps:1. Open the attached "Project.zip" project2. Open scene Assets\_Avataris_Subrepos\UI\Scenes\UI.unity3. Enter and ... Read more
LEGO® Microgame tutorial "Customize your game" stage cannot be completed
Reproduction steps:1. Open Unity Hub and go to Learn section2. Download and open LEGO® Microgame project3. Close "Get Started With U... Read more
GameObject is ignored in VR when trying to click on UI through the GameO...
Reproduction steps:1. Open the attached "1379298.zip" project2. Open the "TrackedDeviceRaycasterTest" Scene3. Enter the Play Mode4. ... Read more
[UnityRemote] Scene is not displayed on a device when Play button is pre...
Reproduction steps:1. Open the attached Unity project "RemoteTest.zip"2. Install and launch the "Unity Remote" app from Google Play ... Read more
Crash on GC_push_all when updating custom mesh generation
Reproduction steps:1. Open the user's attached project2. Open "Assets/CurveDesigner/Scenes/EndlessRunnerExampleScene" Scene3. Select... Read more
Editor freezes when using NativeHashMap
Reproduction steps:1. Open the '1390628-sample' project2. Open the 'FirstScene'3. Enter the Play mode4. Observe the Editor freezing ... Read more
LEGO microgame, missing dropdown from inspector Specific Action field
Description:A field (Array or list?) is missing the ability to expand, cannot assign Size, therefore cannot be edited.This occurs on... Read more
SerializedReference field is not populated when initializing from null w...
How to reproduce:1. Open the user's attached project "NewFeaturesTest.zip"2. Open the "testScene" Scene3. In the Hierarchy window se... Read more
[UI Builder] Incorrect indentation when Foldout element is nested in ano...
Reproduction steps:1. Open the user's attached project2. Selec Assets > Editor > FoldoutBug ("Visual Tree Asset")3. Observe Fo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MeshRenderer::DispatchUpdate when disabling the second Mesh Renderer on a GameObject
- Inaccurate collisions when resizing Game view
- Animator Controller Layer name stays unchanged in Layers tab when renamed from Inspector
- [RenderingDebugger]Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene