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[Sprite Editor] Sprite is trimmed when Shift + T is pressed while enteri...
To reproduce:1. Open attached project2. Select any sprite with multiple sprite mode3. Open sprite editor4. Select sprite5. Click on ... Read more
Asset store tools submission error
-e: an error is thrown on trying to submit a new or updated package MissingMethodException: Cannot find the requested method.AssetSt... Read more
[Hierarchy] When having 1 object in the hierarchy and dragging into empt...
To reproduce this issue 1. Create a new project2. Delete 'DirectionalLight'3. Select 'MainCamera'4. Drag it into the empty space in ... Read more
[EditorApplication]EditorApplication.playmodeStateChanged raised with no...
To reproduce this issue: 1. Open the attached project2. Add 'Test' script on the 'MainCamera'3. 'Test' script logs in the console wh... Read more
Handles.DrawAAPolyLine and DrawAAConvexPolygon don't draw
Handles.DrawAAPolyLine and DrawAAConvexPolygon don't draw correctly when Handles.matrix is set 1. Open test scene2. Select gameobjec... Read more
Prefab order in Hierarchy is different from 4.6
Steps to reproduce : - import the project attached (UI example)- open the Layout Groups scene and notice the order of the prefabs- o... Read more
[Lightmapping] A scene which has objects created with Probuilder causes ...
To reproduce this bug: 1. Open the attached package2. Open 'TestLevel1'3. Open Lightmapping window4. Clear baking data5. Enable Cont... Read more
[Documentation] The documentation of Mesh.RecalculateBounds is not complete
Documentation of Mesh.RecalculateBounds is not fully explained. It is not documented that Mesh.RecalculateBounds automatically updat... Read more
[wp8] Wack fails with FormatMessageA is not allowed in assembly UnityPla...
Submitting a WP8 app to the Win Store will fail with "FormatMessageA is not allowed in assembly UnityPlayer.dll" The same error is t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument