Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.6.0f3
Issue ID
651353
Regression
No
[EditorApplication]EditorApplication.playmodeStateChanged raised with no change
To reproduce this issue:
1. Open the attached project
2. Add 'Test' script on the 'MainCamera'
3. 'Test' script logs in the console when playBackState changes
4. Play the scene
5.Notice that when clicking PLAY it will raise 2 events:
5.1 isPlaying=false, paused=false
-followed by
5.2 isPlaying=true, paused=false
6. When stopping , same thing, only reversed:
6.1 isPlaying=true, paused=false
-followed by
6.2 isPlaying=false, paused=false.
The first event in each case is not needed! Events should be raised in case of state transitions.
Captured repro: http://screencast.com/t/7BIeiKGwv
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException when setting 'isTextObjectScaleStatic' to false on a disabled TextMeshPro GameObject
- Shader Stripping Custom Options disappear when exiting Play mode without reloading Domain
- Decals do not get projected when 'Rendering Layer Mask' on a GameObject is 23rd Layer or above due to encoding/decoding issues
- Deriving from SearchContextAttribute doesn't always work
- Scripting API documentation is missing for macOS editor extensions
Add comment