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"Unaccounted time between" spikes in CPU usage when selecting objects in...
Lots of "Unaccounted time between" processor load when the project is simply running in play mode. Steps to reproduce:1. Open provid... Read more
Crashed in mono_custom_attrs_from_method when entering Play mode
To reproduce: 1. Open attached project2. If Betty scene is not open, open zzzExperiments -> Betty -> Betty scene3. Press Play ... Read more
AudioSource attached to VideoPlayer produces choppy sound when playing c...
To reproduce: 1.Download and open attached project.2.Open "scene1" Scene.3.Select "Plane" object.4.Add "Games for Windows" video to ... Read more
Opened focused GameView doesn't receive input
Opened focused GameView doesn't receive input. When a second GameView is opened, sometimes it doesn't receive keyboard input.How to ... Read more
RenderTexture.antialiasing works in editor and desktop build but has no ...
Upon building project in WebGL Anti-Aliasing on RenderTexture stops functioning. Steps to reproduce: 1. Set up RenderTexture object ... Read more
VideoPlayer.isPrepared always returns false after calling VideoPlayer.Pr...
To reproduce: 1.Download and open attached project.2.Open "scene1" scene.3.Open AverageColorFromTexture.cs script.4.Edit lines 32 an... Read more
[OSX] The Courtyard project imports incorrectly to Unity 5.4, shows empt...
1. Import the Courtyard project from the asset store (as of 2017.03.27) (or use the attached project);2. Open the scene;3. Notice th... Read more
Starting Resources.LoadAsync will delay upcoming AssetBundle.LoadAsset's...
Reproduction steps:1) Download and open user's attached project2) Build asset bundles ((upper menu) BuildTools -> Build -> Bui... Read more
Registering a handler with NetworkServer causes high CPU usage (caused b...
Steps to reproduce:1. Open attached project2. Build & Run the scene3. Open task manager and observe the huge CPU usage Expected ... Read more
All about bugs
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