Search Issue Tracker

Duplicate

Votes

4

Found in

2017.1.0a5

Issue ID

895458

Regression

No

AudioSource attached to VideoPlayer produces choppy sound when playing certain mp4 files with VideoPlayer created from script

Video

-

To reproduce:

1.Download and open attached project.
2.Open "scene1" Scene.
3.Select "Plane" object.
4.Add "Games for Windows" video to Average Color From Texture(script) component's "Video To Play" slot.
5.Play the scene and notice choppy sound in the video.

Expected result: Sound is played smoothly without any audio artifacts.
Actual result: Sound is played with choppy sound in the background.

Reproduced with: 5.6.0f1, 2017.1.0a2, 2017.1.0a5.

Notes: This happens only with certain videos. There are 4 mp4 files in the project. With "toystory" mp4 file choppy sound does not appear. However, with "Games For Windows" and with "3 Ninjas Kick Back (USA)" mp4 file background sound is present. Also, If VideoPlayer and AudioSource Components are added to object manually audio artifacts are heard much less than when instantiating them from script.

  1. This is a duplicate of issue #899620

    [Win] Stuttering sound of mp4 files, video lags

Comments (2)

  1. Arvin6

    Jun 28, 2017 09:04

    Please vote up on #899620 since voting is disabled on this.

  2. xelu3banh

    May 30, 2017 07:53

    Maybe the video's framerate isn't equal the Unity's framerate. So, I've fixed with this:

    Application.targetFrameRate = (int)GetComponent<UnityEngine.Video.VideoPlayer>().frameRate;

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.