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Editing Mesh Renderer Material array size and clicking on the Size prope...
How to reproduce:1. Create a new Unity project and create a Cube in the Hierarchy2. In the Inspector window, locate the Mesh Rendere... Read more
Dragging asset with CTRL to duplicate it only deselects asset when it ha...
Reproduction steps:1. Open user's attached project "ScriptableObject"2. Open the Project window and make sure it is set to One Colum... Read more
[Project Browser] "Audio" label is missing in the "Search by Label" list...
When the "Search by Label" button is selected from the Project window, a list of several labels open ups where "Audio" Label is miss... Read more
[Blackboard] Dragging properties quickly onto the graph sometimes doesn'...
Repro steps:1. Create a new VFX2. Add it to the scene so it's visibly playing3. Add any property to blackboard (i.e. Vector3)4. Clic... Read more
Editor crashes on RtlUserThreadStart when loading RenderDoc
Reproduction steps:1. Open the user's attached "renderdoc bug repro.zip" project2. Right-click on the Scene view tab3. Select the "L... Read more
IndirectArgs do not bind properly when using DX12
Steps to reproduce:1. Open user-supplied project2. Run the Scene with DX11 - no cubes are rendered3. Run the Scene with DX12 Expecte... Read more
Rigidbody jitters when placed in additional PhysicsScene
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Move the "Cube" GameObject to th... Read more
[UIR] Progress Window icons flicker and disappear on resizing when docked
On resizing a docked Progress Window, its icons for 'Success', 'Cancelled' and 'Failed' flicker continuously and/or disappear.Refer ... Read more
[BuildReport] Summary has an incorrect totalTime value when accessed in ...
How to reproduce:1. Open the attached project2. Build the project3. In the project folder, open the "buildreport.json"4. Inspect the... Read more
[HDRP] Multiselecting various gizmos does not work as expected
Versions tested 2020.1.0a24 + 8.0.0, 2019.3.2f1 + 7.2.1 Steps to reproduce1) Open attached project, MultiSelectTest scene / or make ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open