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[Navmesh] Adding new obstacles causes whole navmesh to recompute
Steps to repro:1. Open the attached project and the scene2. The scene has some navmesh agents and falling objects which cause the na... Read more
[Caching] Canceling WWW.LoadFromCacheOrDownload with WWW.Dispose() puts ...
Steps to repro:1. Open the project and the scene2. Build it to android platform3. Run it, observe that Caching.IsVersionCached(url, ... Read more
"Rotation Lock" feature does not lock all orientations on Unity apps
Recent versions of Android support a "Rotation Lock" feature, generally accessible from the quick-settings areas pulled down from th... Read more
WebPlayer build in Firefox contains a white line at the left border of t...
Steps to reproduce:1. Open the attached project2. Open 'Test' scene3. Go to build settings and do a web player build4. Run the built... Read more
[IMGUI] After importing a unitypackage that adds menu items, the toolbar...
Steps to repro:1. Import the attached unity package2. Observe that no new menus are rendered until the menu is forced to repaint by ... Read more
Generated shader code does not compile for Android GLES3.0
Shaders in example project compile for Android targeting GLES2.0, but not for GLES3.0. Read more
[Download Assistant] fails, if the download location does not exist
To reproduce:1. Open download assistant2. Manually set the download location to an non existing folder3. Start the downloadExpected ... Read more
Missing icalls used by JSON library
Test project builds now but fails to run: "Not implemented: GetBootTime""Not implemented: Il2CppTypeCompare::compare""Not implemente... Read more
Video on Get Started page should end up in logo
New startup wizard (for 5.0 b14) has Get Started page with video on it. That video ends in black screen. Would be much nicer if it'l... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument