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1
votes
Duplicate

[PlayerSettings] Image picker for Windows Store does not open previously...

WP8

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Dec 03, 2014

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Version/s: 4.6.0f3

Image picker for Windows Store does not open previously selected image location and clears the path on cancel.Steps to reproduce:1. ... Read more

0
votes
Postponed

Transition destination context menu is inconsistent

Animation

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Dec 05, 2014

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Version/s: 5.0.0b16

Transition destination context menu is inconsistent Repro:See the attached video. Depending on the structure of the destination stat... Read more

0
votes
Fixed

State Machines are assigned duplicate names

Animation

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Dec 05, 2014

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Version/s: 5.0.0b16

State Machines are assigned duplicate names Repro:Create a sequence of nested State Machines and observe how every other child gets ... Read more

0
votes
By Design

When creating a transition from Any State to Parent State Machine the tr...

Animation

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Dec 05, 2014

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Version/s: 5.0.0b16

When creating a transition from Any State to Parent State Machine the transition is not drawn. Repro:1. Add a transition from Any St... Read more

0
votes
Fixed

[HingeJoint2D] Reference angles calculated differently when connecting 2...

Physics2D

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Dec 05, 2014

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Version/s: 4.6.0p1

To reproduce this bug: 1. Open the attached project2. Open 'test' scene3. Example on top: connected in the editor before runtime- ri... Read more

0
votes
Fixed

[Shaders] Sprites/Diffuse shader does not render transparency

Shaders

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Dec 07, 2014

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Version/s: 5.0.0b14

Steps to reproduce:- Open the attached project and the scene- There is a transparent sprite and a sprites/diffuse shader- Observe th... Read more

0
votes
Fixed

[iOS Deployment] Choosing 'Append' instead of 'Replace' doesn't work any...

iOS

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Dec 01, 2014

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Version/s: 5.0.0b15

To Reproduce: 1. Build & Run an empty project iOS. 2. Deploy it to device & exit Xcode. 3. Build & Run the same project ... Read more

0
votes
Fixed

Unity 4.5+ runs out of memory due to shader compilation during game build

Shaders

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Oct 02, 2014

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Version/s: 4.5.4f1

Errors in shaders cause a memory leak in the editor. Read more

0
votes
Fixed

[HingeJoint2D] When rotating,limits Gizmo is in the same rotation in wor...

Physics2D

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Dec 05, 2014

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Version/s: 4.6.0p1

To reproduce this issue: - Open the attached project- Load the scene "test"- Play- Rotate the object in scene view(not too fast so t... Read more

1
votes
Not Reproducible

[ImageEffects] Selecting DX11 for "Defocus Type" in the Depth Of Field s...

Camera

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Dec 06, 2014

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Version/s: 5.0.0b16

Steps to reproduce:1. Open the attached project and the scene2. Scene contains some GO, a camera with Depth of Field script from Sam... Read more

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