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[XR][HDRP] Rendering artifacts appear when adjusting Focal Length of Phy...
Reproduction steps:1. Open the attached "case_1360539.zip" project2. Load the "SampleScene"3. Enter Play mode4. Enable "Physical Cam... Read more
Inspector properties are hidden after changing Prefab when Addresables w...
How to reproduce:1. Open the user's attached project2. Go to Window -> Asset Management -> Addressables -> Groups3. Dock th... Read more
Redundant SplatAlpha Textures in TerrainData when removing a TerrainLaye...
Reproduction steps:1. Open the attached "project-1361035.zip" project2. Open the "SampleScene" Scene3. In the Hierarchy, select the ... Read more
NullReferenceException is thrown when typing in the Hierarchy window sea...
How to reproduce:1. Create a new project2. Type one letter in the Hierarchy window search bar Expected result: No error is thrown in... Read more
[Android] First app build is twice slower in Unity 2020LTS compared to 2...
To reproduce:1. Open https://github.com/Unity-Technologies/EndlessRunnerSampleGame project in Unity 2020LTS2. Build the Android appl... Read more
[Mac] Build throws an error when a native plugin .bundle file does not c...
Reproduction steps:1. Open the attached project "BundleSigningTest.zip"2. Go to File > Build settings3. Build and Run the project... Read more
[Vulkan] Editor crashes in Optix when Generating Lighting multiple times
How to reproduce:1. Open the attached project from the Google Drive2. Make sure the Editor is using Vulkan Graphics API3. Open "AVP6... Read more
Player icon is missing from the title bar when the Player is started in ...
Reproduction steps:1. Open the project attached by the user2. Build the project (File > Build Settings > Build)3. Open the bui... Read more
[UI Toolkit] ClickEvent is randomly not triggered
How to reproduce:1. Open the project from the provided Google Drive link in the edits2. Build and Run the "Bug" Scene on an Android ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used