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0
votes
Fixed

InvalidCastException when selecting 'Generate Shader Includes' with the ...

Package: Scriptable Render Pipeline Core

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Mar 04, 2020

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Version/s: 8.0.1

How to reproduce:1. Create a new HDRP project2. Import the Hybrid Renderer package3. Select Edit > Render Pipeline > Generate ... Read more

0
votes
Fixed

It is not possible to edit a second Edge Collider 2D when two Edge Colli...

Scene/Game View

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Mar 03, 2020

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Version/s: 2019.3, 2019.3.1f1, 2020.1.0a6, 2020.2

How to reproduce:1. Open the attached 'project-1224661.zip'2. In the Hierarchy window select 'New Sprite' object3. In the Inspector ... Read more

0
votes
Fixed

[XR][URP] Multipass not rendering right eye

XR SDK

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Mar 05, 2020

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Version/s: 2019.3.0f6

Multipass has recently regressed and stopped rendering in the right eye recently for URP (seemingly any version). Thomas suspects th... Read more

0
votes
Fixed

[A2] [HDRP] [Shadergraph] Parallax occlusion node does not work in subgr...

Package: Shader Graph

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Feb 19, 2020

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Version/s: 7.x

Parallax occlusion node does not work in subgraphsSee video Read more

0
votes
Fixed

.preset file's properties' value changes are not reflected when the valu...

Settings Window

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Feb 28, 2020

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Version/s: 2018.4, 2019.3, 2020.1, 2020.1.0a24, 2020.2

How to reproduce:1. Open the attached 'project-1223623.zip' project2. In the Project Folder open 'Assets' > 'TemplatePresets' &gt... Read more

0
votes
By Design

Running Unity with terminal and using -logFile does not provide stdout log

MacOS

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Feb 28, 2020

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Version/s: 2019.1.0a13, 2019.3.2f1, 2020.1, 2020.2

Reproduction steps:1. Open terminal2. Run Unity from the terminal (example path/to/Unity -quit -batchmode -logFile) Expected result:... Read more

6
votes
By Design

IPostprocessBuildWithReport.OnPostprocessBuild function is not called wh...

Build Pipeline

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Feb 28, 2020

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Version/s: 2018.4, 2019.2.19f1, 2020.2

How to reproduce:1. Open the attached project2. In the Project Window, open the "NewBehaviourScript" located in the Assets folder3. ... Read more

4
votes
Fixed

Render Thread marker missing when waiting for Semaphore.WaitForSignal on...

Profiling

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Feb 15, 2020

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Version/s: 2019.3, 2019.3.0f6

Steps to reproduce:1. Open QA-supplied project ("1220085 Bug Repo.zip")2. Build and run3. Inspect the Profiler -> CPU Usage Expec... Read more

0
votes
Won't Fix

[Shaders] finalgbuffer:ShadingModelFinalGBuff and clip() affect UV coor...

Shaders

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Jan 21, 2020

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Version/s: 2017.4, 2019.2.10f1, 2020.2

Reproduction steps:1. Open project in "ShaderIssue.zip"2. Notice how the "ForestFoliage" GameObject looks in the Scene3. Open "Tree_... Read more

0
votes
Won't Fix

Setting Spring Joint's Min and Max Distance to be equal causes the Conne...

Physics

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Feb 15, 2020

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Version/s: 2017.4, 2019.3.0f6, 2020.2

How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. In the Hierarchy, select the "Sp... Read more

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