Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0b7
Issue ID
1092374
Regression
Yes
Rendering particles causes rendering artifacts
Steps to reproduce:
1. Download [Particles] FTP project from collab and open 18_LightsModule scene (Assets > ParticleTests)
2. Enter play mode
3. Observe the artifacts in the Game view camera
4. In the Hierarchy panel, select Particle System - Reflection Probes game object
5. Within that game object, select the Reflection Probe and set its type from Realtime to Baked
6. Bake the Reflection Probe
7. Enter the play mode
8. Rendering artifacts are no longer visible
Notes:
- Reproduces in standalone builds
- Setting reflection probe to baked can still cause some artifacts to appear within the scene view
- Tested using OpenGL 4.5 API
Reproducible in : 2018.3.0b7, 2019.1.0a6
Not-reproducible in : 2018.3.0b6, 2019.1.0a3, 2019.1.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector scroll area stretches when using components with nested serialized arrays on FBX model prefab instances
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
- OS Notification Documentation is missing when following hyperlink in Notifications Settings in Hub
Add comment