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[Texture][Vulkan][XR] Loading texture at runtime needs 2x memory compare...
Reproduction steps:1. Open the attached user's project "GLTFSizeRepo.zip"2. Open "Assets/Scenes/MemoryComparison.unity" Scene3. Open... Read more
Asset Bundle Build fails when using "BuildPipeline.BuildAssetBundles" Bu...
How to reproduce:1. Open project "ABTest.zip"2. In the Project window select "download.png"3. In the bottom of the Inspector window ... Read more
[Lumin] Importing assets dialog never closes after entering Play mode
Reproduction steps:1. Open the attached project ("Test ARKit and Lumin.zip")2. Switch to Lumin platform3. Enter Play mode4. Observe ... Read more
2D Animator bone position IK handles behave incorrectly when previewing ...
How to reproduce:1. Open user's attached project "Uphold.zip"2. Open the Animation Window and enable "Preview"3. Select the "Vineban... Read more
Frame Debugger shows different number of Draw Calls when compared to one...
Reproduction steps:1. Open the attached project "1127156.zip" and load Scene "SampleScene"2. Open the Frame Debugger window (Window ... Read more
HDRP Skybox reflections are incorrect when Fog is used
How to reproduce:1. Open the user's attached project2. Open scene Assets/ReflectionFogBug/ReflectionFogBug3. In the Game view, obser... Read more
Opening Light Explorer's Volume tab in HDRP project shows a "NullReferen...
How to reproduce:1. Create a new project with an HDRP template2. Open Light Explorer (Window > Rendering > Light Explorer)3. S... Read more
Button is disabled after changing Display Style to None while using Slid...
Reproduction steps:1. Open the user's project "TestProject.zip"2. Press Play3. Start dragging the right scroll bar with left mouse b... Read more
The performance of AddComponent degrades when Scripts are generated in p...
Reproduction steps:1. Open the attached project "AddComponent_2020.zip"2. Switch the platform target to Android, and enable Developm... Read more
"inconsistent result" warning when reimporting Sprite by calling Sprite....
Reproduction steps:1. Open the attached project2. Right-click the mesh_test Sprite in the Assets folder3. Press Reimport Expected re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes