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[ARCore] Importing ARCore SDK package for Unity results into errors rela...
How to reproduce: 1. Open attached project and observe errors Expected result - Either we should change something from our side or ... Read more
Shader Compiler crash on loading scene after project upgrade from 2018.3...
Crash still occurs after deleting the project library. To repro: - download smaller project attached by QA in comment - open it wi... Read more
[HDRP] Textures become white and black when entering Play mode if Camera...
How to reproduce: 1. Open the "HDRP_issue.zip" project 2. Open the "Testing Area.unity" scene 3. Press Play Actual result: The text... Read more
Test Runner's results change after first Test run when using Singleton
To reproduce: 1. Open attached project ("SingletonInstancesTest") 2. In Test Runner window click "Run All" - Tests return positive 3... Read more
New PSDs with transparency imported with white matte producing halo arou...
Unity 2018.2 removed the default behavior to generate a matte color for PSD files by effectively applying a dilation filter. A check... Read more
Version Defines are not added and throw errors when adding new defines t...
To reproduce: 1. Open any project 2. In Project window, create Assembly Definition file, select it 3. In inspector window, Version D... Read more
Sprites in the Sprite Editor are not sliced unless Apply/Revert buttons ...
How to reproduce: 1. Open the attached project named "Case_1129036" 2. Open the "First_Sprite" in the Sprite Editor 3. Try to slice ... Read more
[Deferred|Orthographic] Rendering to Render Texture fails in Deferred fo...
To reproduce the bug follow the steps 1. Open "CaptureTest" project 2. Open "Main" scene 3. Play scene 4. Inspect captured texture v... Read more
[LWRP] Base map is missing on some materials after upgrading LWRP package
Steps to reproduce: 1. Download SponzaLWRP project (link in the comments) 2. Open Package Manager, and make sure that LWRP package... Read more
[Presets] DefaultImporter type needs to be blacklisted
We should prevent the user to create a preset from a default importer... right now, there is a way for the user to create one from t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP