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Particle System Crashes on InitialModule::Start when particle subemitter...
To reproduce: 1. Open attached project: "FallingMeteorCrash.zip"2. Open scene: "BUG SCENE"3. Press play. Crash! if not, repeat sever... Read more
Enum not handled on editor Dock Area OnGUI when selecting game objects i...
To reproduce: 1. Open attached project.2. Open scene: ENUM BUG REPRO3. In hierarchy, expand go: Fire meteor P expand me.4. Select th... Read more
Editor crashes on Animator.GetBehaviours
Steps to reproduce:1. Download 873144_repro.zip and open "new" scene2. Press play3. Editor crashes Results: Editor crashes when try ... Read more
Crash in AudioMixer::CheckConsistency () when loading scene
To reproduce:1. Open the attached project;2. Load "DrinkMe" scene. Expected result: editor doesn't crash when loading "DrinkMe" scen... Read more
[MetalEditor] GameView rendering broken and "GL.End requires material.Se...
DephtOfField effect (or other SM5.0 style shaders) break rendering in Metal Editor. Technically it's not a regression (since Metal e... Read more
[Linux] Build crashes when cURL is attempting to reconnect on 64 bit builds
Steps to reproduce:1) Open the attached project.2) Build for Linux.3) Run the build. The build crashes after a couple seconds as cUR... Read more
[WSA] Switching language when player is running doesn't update alphabet
Steps to reproduce:1. Add a language with different alphabet (for example Russian)2. Open attached project3. Build "New Scene" for W... Read more
Screen.SetResolution works incorrectly when DPI scaling is set to anythi...
Workaround: divide 96 by logical DPI and then multiply that with the width and height of the resolution before calling Screen.SetRes... Read more
After deletion of UI Dropdown element NullReferenceException: (null) is...
To reproduce: 1.Create new Unit project.2.Create Dropdown UI element.3.Change it's Image component's Source image property from UISp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved