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When using EditorWindow.FocusWindowIfItsOpen, mouse input is offset in s...
To reproduce:1. Open attached project2. Open Main Scene ( There game object with script attached that keeps the scene tab open after... Read more
Profiler double counts Sprite Atlas size
Repro: 1. Build the project attached to the initial report (tested on OSX standalone/iOS). 2. Notice that after building editor.log ... Read more
[WP8] Point light lights incorrectly in landscape orientation on WP8
Steps to reproduce:1. Download attached project and deploy as WP8 app2. Turn device to face landscape orientation. Notice artifact o... Read more
No FAT/x86 device filters for Android in Player settings in b13
There are no FAT/x86 device filters in Player settings for Android in b13 Read more
plugin crash on initialization at 0 width
-e: Unity Web Player is initialized in a div that has 0 width. In IE, Firefox, and Chrome, this results in a "Couldn't switch to req... Read more
Having an error in the script prevents from adding a new script as a sta...
Having an error in the script prevents from adding a new script as a state behaviour Repro:1. Select a state in the Animator Control... Read more
Undoing broken prefab's game object's moves doesn't work
To reproduce:1) Create new project2) Create a cube3) Make a prefab out of it4) Delete the prefab file(but keep the object)5) Move th... Read more
Having Particle System as a child of Screen Space - Camera Canvas causes...
Steps to reproduce:1. Open attached project.2. Open scene.3. Close the project.4. Open project again. Scene will automatically be lo... Read more
Having Collider as a child of Screen Space - Camera Canvas causes except...
Steps to reproduce:1. Open attached project.2. Open scene.3. Close the project.4. Open project again. Scene will automatically be lo... Read more
Skybox lighting too dark (was: Shadows become black after baking lightmaps)
Steps to reproduce:1. Open the project2. Open 'World01' scene (You should see the black shadows)3. Open lighting window4. Clear the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument