Search Issue Tracker
Duplicate
Votes
0
Found in
4.5.5f1
Issue ID
647453
Regression
No
Profiler double counts Sprite Atlas size
Repro:
1. Build the project attached to the initial report (tested on OSX standalone/iOS).
2. Notice that after building editor.log shows:
Used Assets, sorted by uncompressed size:
32.1 kb 0.8% Built-in Texture2D: SpriteAtlasTexture-256x256-fmt34
Textures 32.1 kb 0.8%
3. Run the build and attach it to the profiler and take a memory sample.
4. Notice that
SpriteAtlasTexture-256x256-fmt34 now consumes 64.2kb.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment