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Duplicate

Votes

0

Found in

4.5.5f1

Issue ID

647453

Regression

No

Profiler double counts Sprite Atlas size

Profiling

-

Repro:

1. Build the project attached to the initial report (tested on OSX standalone/iOS).

2. Notice that after building editor.log shows:

Used Assets, sorted by uncompressed size:
32.1 kb 0.8% Built-in Texture2D: SpriteAtlasTexture-256x256-fmt34
Textures 32.1 kb 0.8%

3. Run the build and attach it to the profiler and take a memory sample.

4. Notice that
SpriteAtlasTexture-256x256-fmt34 now consumes 64.2kb.

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