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Duplicate
Votes
0
Found in
4.5.5f1
Issue ID
647453
Regression
No
Profiler double counts Sprite Atlas size
Repro:
1. Build the project attached to the initial report (tested on OSX standalone/iOS).
2. Notice that after building editor.log shows:
Used Assets, sorted by uncompressed size:
32.1 kb 0.8% Built-in Texture2D: SpriteAtlasTexture-256x256-fmt34
Textures 32.1 kb 0.8%
3. Run the build and attach it to the profiler and take a memory sample.
4. Notice that
SpriteAtlasTexture-256x256-fmt34 now consumes 64.2kb.
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