Search Issue Tracker
Duplicate
Votes
0
Found in
4.5.5f1
Issue ID
647453
Regression
No
Profiler double counts Sprite Atlas size
Repro:
1. Build the project attached to the initial report (tested on OSX standalone/iOS).
2. Notice that after building editor.log shows:
Used Assets, sorted by uncompressed size:
32.1 kb 0.8% Built-in Texture2D: SpriteAtlasTexture-256x256-fmt34
Textures 32.1 kb 0.8%
3. Run the build and attach it to the profiler and take a memory sample.
4. Notice that
SpriteAtlasTexture-256x256-fmt34 now consumes 64.2kb.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
Add comment