Search Issue Tracker
[Input System] IME input is not working in Editor and runtime
-e: when using the New Input system the IME input for the editor and at runtime is not working -repro:--open attached scene--switch ... Read more
[2D] ArgumentOutOfRangeException thrown continuously on Reverting the Ed...
On Reverting the Edges from Skinning Editor causes the editor to throws ArgumentOutOfRangeException continuously, refer the attached... Read more
[HDRP][Metal][macOS 10.14] Unity freezes the whole OS or crashes when op...
How to reproduce:1. Open the "Metal_Repro.zip" project2. Wait till shaders are compiled3. Open the "Treasure_Chest_01" prefab Actual... Read more
TilemapRenderer.bounds are offset when a Tilemap's prefab is Instantiate...
How to reproduce:1. Open the attached project named "Case_1218373"2. Open the Sample Scene and enter Play mode3. Double click the Ti... Read more
[Android] Terrain tiles not rendered correctly on Android devices with A...
Steps to reproduce:1. Open user's attached project "TerrainInstancingBug.zip"2. Build it on Android3. Notice the Terrain is Rendered... Read more
[HDRP] [XRSDK] Most of the shaders are rendered to one eye when Single P...
How to reproduce:1. Open attached project ("1211332-R.zip")2. Open Repro scene3. Set XR Render Mode to Single Pass Instanced4. Enter... Read more
[iOS] Swift plugin causes Xcode errors "Umbrella header not found" and "...
How to reproduce:1. Open the user-supplied project on Unity 2019.32. Build for iOS and make sure Swift Language Version is set to 4 ... Read more
[HDRP] NullReferenceException error is thrown on resetting "HD Additiona...
NullReferenceException error is thrown on resetting "HD Additional Light Data" component. Steps to repro:1. Open the attached projec... Read more
[ShaderGraph][Preset] Unable to open Editor when clicking on "Open Shade...
Unable to open Shader Graph Editor when clicking on "Open Shader Editor" in the ShaderSubGraphImporter Steps to Reproduce:1. Create ... Read more
Temp Alloc in mono Heap won't be GCed
Steps to reproduce:1. Open and Play the user-supplied project2. Inspect the mono allocated memory in the top right.3. Press the top ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code