Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0a1
2018.3.0b3
Issue ID
1086313
Regression
Yes
Animator.Root keyframes values are incorrect when previewing the Animation
How to reproduce:
1. Open the attached project
2. Select any model
3. Preview and inspect the animation in the animation window
4. Select a keyframe and try to change its value
Expected: Animator.Root keyframes show appropriate values and they are changeable
Actual: Animator.Root keyframes values are incorrect
Reproduced on: 2018.3.0a1, 2018.3.0b6, 2019.1.0a5
Not reproduced on:2018.1.9f2 2018.2.12f1
Note: Couldn't test on earlier versions because of broken prefabs
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler disconnects from WebGL Player when it gets clicked on in URP
- Crash on -[NSApplication _crashOnException:] when opening a specific custom Editor window
- Sprite editor does not allow creating new sprite tiles in a sprite sheet with a specific name
- Crash on block_locate_free when rendering a specific scene
- A submenu disappears on MacOS when the MenuItem method argument "isVariableFunction" is set to "false" and priority argument is set to "-1"
Resolution Note (fix version 2018.3):
Animation Window only evaluates root motion when applyRootMotion = true. However, it set back root motion data into evaluation buffers even when it wasn't evaluated.
This bug is no longer reproducible on 2019.1 where Animation Window resampling function has been rewritten to use Playable API.