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"A non-multisampled texture..." spams the Console
There's an auto resolve happening and then an incorrect Copy Depth pass. 1. After upgrading from 2021.2.0b1 to either 0b2 or 0b3 or ... Read more
[Addressables] Increased game loading time when using the Addressable pa...
How to reproduce:1. Open the "case_1355900" project2. Open the "SampleScene" Scene3. Build the Addressables bundles by clicking "Win... Read more
[XR SDK] XR Settings get reset after building a project without Library ...
Reproduction steps:1. Download the attached "1357482.zip" project2. Note the content of "Open XR Package Settings.asset" in Assets &... Read more
Crash when using Graphics.DrawProceduralIndirectNow()
How to reproduce:1. Open the attached project "FPP.zip"2. Open "MeshScene" Scene3. Enter Play Mode Expected result: Editor doesn't c... Read more
[Linux] Crash on GetGameControllerMapping when plugging in the Magic-NS ...
Reproduction steps:1. Open a new or an existing project2. Go to Edit > Project Settings... > Player3. Change the Active Input ... Read more
[GraphView] Elements that are being deselected are not reserialized when...
Reproduction steps:1. Open the attached "project-1357293.zip" project2. In the Project window, open the "NewNodeGraph" GraphViewObje... Read more
Application crashes when relaunching it on a monitor with different DPI
Reproduction steps:1. Open the attached "DPICrash.zip" project2. Build the project3. Open the built application on primary, lower re... Read more
ParticleSystem.ColliderData.GetCollider returns null when a Collider is ...
Reproduction steps:1. Open the attached "1356510.zip" project2. Open the "ReproductionScene" Scene3. Enter the Play Mode4. Go to Win... Read more
IL2CPP build fails
How to reproduce:1. Open the attached "BugRepro.zip" project2. Check if scripting backend is set to "IL2CPP", Build player. Expected... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed