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[WSA] Screen.DPI error "s_PhysicalDpi > 0.0f"
Deployed project on Surface PRO. Got spammed in the console this message "s_PhysicalDpi > 0.0f"; Regression possibly caused by ht... Read more
When creating and deleting sprites in Sprite Editor - it is easy to get ...
When creating and deleting sprites in Sprite Editor - it is easy to have same names of sprites 2) How can we reproduce it using the ... Read more
The sprite name doesn't refresh in Sprite Editor
The sprite name doesn't refresh in Sprite Editor 2) How can we reproduce it using the example you attachedsee attached video 1 Creat... Read more
Custom Pivot coordinates have "NaN"-value if Width or Height set to "0"
Custom Pivot coordinates have "NaN"-value if Width or Height set to "0" 2) How can we reproduce it using the example you attached1 C... Read more
linux standalone builds fail to start
-e: all standalone builds (x86 & x86_64) fail to start up--works fine in 4.5.5p3 with the same projects -repro--build a linux st... Read more
“Ignore Parent Groups” doesn’t ignore parent Canvas Group component
To reproduce:1. Open attached project2. Open CanvasGroup scene3. Press Play4. Notice that Ignore Parent Group is selected on child C... Read more
Build gets stuck saying "Building level 0: testscene (Enlighten - Cluste...
Open the attached project, go to Build Settings and try to build a standalone player. The build start, but never passes over "Buildi... Read more
Unity crashes when deleting a UI component from hierarchy
- Open scene in attached project- In Hierarchy search for MissionEquipmentListItemRenderer(Clone)- Delete one or all of the results ... Read more
NullReferenceExceptions when adding UI elements to parent Canvas during ...
To reproduce:1. Open attached project2. Open test scene3. Press Play4. Add UI Text object to parent Canvas5. Notice NullReferenceExc... Read more
Formerly driven values in prefab instances become zero on Play
To reproduce:1. Open project attached to edit by Rune (465816_LostValues.zip)2. Open ContentFitterTest scene3a. Select ContentFitter... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument