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Major memory leak occurs when instantiating or dragging a Particle Syste...
How to reproduce:1. Open user-submitted project (ShadowMapRepro_Stripped)2. Enter Play Mode3. Switch to Scene View4. Make sure the p... Read more
[Linux] DllNotFoundException error when using DeflateStream if there is ...
How to reproduce:1. Open user's attached project (Libmonoposixissue.zip)2. Make sure 'SampleScene' is open and enter Play mode Expec... Read more
[SRP] No linear to sRGB conversion for GUI
Repro steps:1. Open attached project2. Enter Play Mode Expected: GUI colors look darker than on Android, MacStandalone/Metal Reprodu... Read more
[XR][URP] Estimated shader variants number is inaccurate when compiling
Repro steps:1. Open attached project2. Switch build target to Android3. Compile 004_TextureArrayGraph4. Observe the progress bar Act... Read more
[HDRP] Reflection Probe box gizmo not scaling correctly
Versions tested 2019.3.1f1 + 7.2.0 2020.1.0a24 + 8.0.0 Steps to reproduce:1) Create a new HDRP scene2) Create a reflection probe, en... Read more
[ECS] GameObjectConversionMappingSystem.DeclareReferencedPrefab does not...
How to reproduce:1. Open 'SampleScene' from "NonPrefabWarning.zip"2. In Hierarchy select 'PrefabConstructor'3. Drag 'Sphere' or any ... Read more
Cloth does not correctly bend and fall when in contact with a Collider
To reproduce:1. Open attached project ("case_1219030.zip")2. Open Assets > Scenes > "SampleScene" scene3. Press Play and obser... Read more
[DX12] 8 Multi-RenderTarget gives Assert error d3d12: querying for an ou...
Steps:1. Open attached project2. Make sure you are using DX12 (PlayerSettings>Graphics API>Move DX12 to top of API list)3. Ope... Read more
Canvas "Additional Shader Channels" option is reset when reopening the S...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Select the Canvas GameObject in the Hierarchy3. In Can... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open