Search Issue Tracker
By Design
Votes
0
Found in
2021.1.23f1
2021.2
2022.1
Issue ID
1375864
Regression
Yes
Crash on __pthread_kill when running a build with prefab.save_point errors
How to reproduce:
1. Open the user's project
2. File -> Core - Build for Current Platform
3. File -> Build and Run
4. Observe crash
Reproducible with: 2021.2.0a19, 2021.2.2f1, 2022.1.0a15
Not reproducible with: 2020.3.22f1, 2021.1.28f1
Could not test with: 2019.4.32f1 (could not load signature of Rewired), 2021.2 earlier than 2021.2.0a19 (can not be built)
Note: if there are errors with importing prefabs in the Console after opening the project, call "Assets -> Core - Reimport SuperTiled2Unity Files" to fix them
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Location tooltip in the Viewport of UI Builder window does not update when the UI Document Asset is moved to a different location
- Audio Clip Volume and Avoid Repeating Last fields values cannot be changed in Audio Random Container window
- Setting a variable in the root selector via an imported USS file in a theme does not work
- No character limit when creating a new Scene with excessively long name, Editor can be forced to crash
- URP Decal Projector flickers/glitches when added to Cube or Quad GameObjects as a Component
Resolution Note (2022.1.X):
Enabling MonoScript bundle in Addressable it will ensure that all MonoScript can be loaded first. This crash is caused by a circular reference which prevents the MonoScript to be loaded prior to a MonoBehaviour instantiation leading to a crash.