Search Issue Tracker
By Design
Votes
0
Found in
2021.1.23f1
2021.2
2022.1
Issue ID
1375864
Regression
Yes
Crash on __pthread_kill when running a build with prefab.save_point errors
How to reproduce:
1. Open the user's project
2. File -> Core - Build for Current Platform
3. File -> Build and Run
4. Observe crash
Reproducible with: 2021.2.0a19, 2021.2.2f1, 2022.1.0a15
Not reproducible with: 2020.3.22f1, 2021.1.28f1
Could not test with: 2019.4.32f1 (could not load signature of Rewired), 2021.2 earlier than 2021.2.0a19 (can not be built)
Note: if there are errors with importing prefabs in the Console after opening the project, call "Assets -> Core - Reimport SuperTiled2Unity Files" to fix them
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX] Custom HLSL with 'int' parameter, without the 'in/out/inout' access modifier is not supported
- [Windows] Lens Flare doesn't work in the Lens Flare Showroom URP Sample Scene
- Crash on ujob_execute_job while using OverlapBoxCommand when collisions are more than maxHits
- The validity of the multiple handles can behave differently based on the load/release operations order, when multiple Addressables.LoadAssetAsync and Addressables.Release are used to load and release the same Addressable Asset
- Dynamic text is rendered in the background when it is inside the <font> tag
Resolution Note (2022.1.X):
Enabling MonoScript bundle in Addressable it will ensure that all MonoScript can be loaded first. This crash is caused by a circular reference which prevents the MonoScript to be loaded prior to a MonoBehaviour instantiation leading to a crash.