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IndirectArgs do not bind properly when using DX12
Steps to reproduce:1. Open user-supplied project2. Run the Scene with DX11 - no cubes are rendered3. Run the Scene with DX12 Expecte... Read more
Rigidbody jitters when placed in additional PhysicsScene
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Move the "Cube" GameObject to th... Read more
[UIR] Progress Window icons flicker and disappear on resizing when docked
On resizing a docked Progress Window, its icons for 'Success', 'Cancelled' and 'Failed' flicker continuously and/or disappear.Refer ... Read more
[BuildReport] Summary has an incorrect totalTime value when accessed in ...
How to reproduce:1. Open the attached project2. Build the project3. In the project folder, open the "buildreport.json"4. Inspect the... Read more
[HDRP] Multiselecting various gizmos does not work as expected
Versions tested 2020.1.0a24 + 8.0.0, 2019.3.2f1 + 7.2.1 Steps to reproduce1) Open attached project, MultiSelectTest scene / or make ... Read more
[HDRP] Progressive GPU Lightmapper Global Illumination generation become...
How to reproduce:1. Create an HDRP template project on Unity 2020.1.0a252. In the Lighting tab, select the Lightmapper to be Progres... Read more
[PointCache] NullRefException when compiling an effect with a pCache wit...
Repro steps:1. Create a new VFX2. Add a Point Cache operator3. Compile the graph4. Null Ref errors appear in the console Notes:- Wor... Read more
Unity crashes when remoting to Hololens 2
Unity crashes when connecting with the script RemotingConnection.cs. To reproduce:- Get a Hololens 2 and start the Holographic Remot... Read more
Prefab reference gets invalidated when editing referenced prefab
How to reproduce:1. Open the attached project2. Open Arena01 scene from _Game/Scenes3. Select the Projectile prefab from _Game/Objec... Read more
[OSX] Context menu of Component opens in the lower left corner of the di...
How to reproduce:1. Open any Unity project and unfocus the Editor window2. Right-click on any Component of a GameObject in the Inspe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes