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Packages keeps getting recompiled when editor is recompiling code from t...
Reproduction steps:1. Open user-submitted project "Recompilation Test"2. Create a new C# Script in the Assets folder3. Inspect the L... Read more
Repeat texture wrap mode set through TextureImporter in AssetPostProcess...
Reproduction steps:1. Open project "AssetTextureWrap.zip"2. Open Scene "SampleScene"3. Observe Scene view Expected result: Texture i... Read more
Particle Systems are jittering when there are multiple Particle Systems ...
How to reproduce:1. Open project "Temp2021.2.zip"2. In the Hierarchy window select both "Particle System - Red" GameObject and "Part... Read more
Renaming the modified scene wipes all the unsaved content from it
Reproduction steps:1. Create a new project2. Add a GameObject to the scene3. Without saving beforehand, rename the scene Expected re... Read more
Only one 'Compressed in memory' AudioClip is playable in WebGL Player
How to reproduce:1. Open the user’s attached “AudioBug_.zip” project2. Open the “SampleScene” Scene3. Switch to WebGL platform4. Bui... Read more
Editor hangs on exit when importing Maya files and exiting the Editor
Reproduction steps:1. Create and open a new project2. Drag "MayaSphere.mb" to the Assets folder3. Right-click on "MayaSphere.mb" and... Read more
Editor freezes if loading Scenes by calling sceneHandle.WaitForCompletio...
How to reproduce:1. Open project "FreezeWhenLoadingScene2022.1.zip"2. Open "Boot" Scene (Assets>Scenes>Boot)3. Enter the Play ... Read more
Wrong Particle is replaced by Ring Buffer Mode when a specific Particle ...
How to reproduce:1. Open the user-submitted project2. Open the scene "TestScene" (Assets/TestScene.unity)3. In the Hierarchy window,... Read more
[Mac] Additionally opened windows open in fullscreen when Unity's window...
How to reproduce:1. Open any Unity project2. Fullscreen the Unity window3. Open any new window from the Window dropdown menu Expecte... Read more
[M1][Monterey] Scene and Game views flicker when moving cursor between t...
Reproduction steps:1. Open the user's attached project2. Move mouse between scene and game view over Maxime On Play Expected result:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class