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Input System detects PointerMove event after PointerDown events in WebGL...
Reproduction steps:1. Open the attached "BrowserInputBugRepro.zip" project2. Load "SampleScene" in the Assets/Scenes folder3. Enter ... Read more
Null value is returned when calling MonoScript.FromScriptableObject()
How to reproduce:1. Open the user's attached project2. Open scene Scenes/Landing3. Find the "Buttons" object in the Hierarchy window... Read more
Build fails with System.InvalidOperationException error when building wi...
Reproduction steps:1. Open the user's attached project2. Build the project: Edit > Build Settings > Build And Run Expected res... Read more
PlayableBehaviour.PrepareFrame ignores Time.timeScale when Time.timeScal...
Steps to reproduce:1. Open the attached project "Project.zip"2. Open Scenes/SampleScene3. Enter the Play Mode4. Observe the Console ... Read more
[Android][URP][Vulkan] NaN pixels and Bloom post-processing generates vi...
Steps to reproduce:1. Open the user's attached project "VulkanPixelNaNIssue-2021.2.zip"2. Build it to Android3. Open the app Expecte... Read more
UI Toolkit TextElement changes height unpredictably when parent directio...
How to reproduce:1. Open the user's attached project "UI Toolkit Test.zip"2. Open Window>UI Toolkit>Test Expected result: UI T... Read more
Solid green rectangles drawn using the Mesh API are of uneven thickness
Steps to reproduce:1. Download and open "New Unity Project.zip"2. Click on Window > UI Toolkit > TextDebugWindow3. Use mouse w... Read more
"Insecure connection is not allowed" error is shown when "View documenta...
Steps to reproduce:1. Create a new project2. Open Window>Package Manager3. Select Timeline package4. Press the "View documentatio... Read more
[HDRP] Error messages are spammed when resolving HDRP Configuration issu...
Reproduction steps:1. Create a new HDRP template project2. Import UnityJapanOffice from Asset Store via Package Manager ( https://as... Read more
Unity menu bar does not change size when using custom scaling
How to reproduce:1. Open a new Unity project2. Go to 'Edit > Preferences > UI Scaling'3. Uncheck 'Use default desktop setting'... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
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- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing