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[IL2CPP] [Burst] Silent crash on Windows Standalone Build with Master co...
How to reproduce:1. Open the attached (Burst Compiler Repro Slim.zip) project2. Open the "Burst Test" Scene3. Build to Standalone Pl... Read more
Rider package is not loaded until there are compilation errors in Assets
Steps: Prerequisites:Open any version of Unity Editor and set "Preferences -> External Tools" to Rider Open attached project (was... Read more
InvalidOperationException is thrown when a subscene contains an imported...
Reproduction steps:1. Open the attached project "1221566.zip"2. Open the Sample Scene3. Select Sub Scene in the Hierarchy4. Press Ed... Read more
[2D SpriteShape] SpriteShapeController leaks memory when zero control po...
How to reproduce:1. Open the "SampleScene" Scene in the attached "SpriteShape-Reproducer.zip" Unity project2. Select the "SELECT THI... Read more
Assigning a referenced asset to a Asset Bundle instead of leaving it as ...
How to reproduce:1. Open the attached project2. Make sure the "project/bundles" folder is empty3. Tests > Build Bundles4. Check t... Read more
Off Camera ParticleSystem crashes Editor when particles are disabled wit...
How to reproduce:1. Open attached project "ParticleCulling.zip" and scene "SampleScene"2. In Hierarchy window, select "Particle Syst... Read more
Editor is stuck on Application.Messages when entering Play Mode after a ...
Reproduction steps:1. Open attached project "case_1221366-Basic_Multiplayer_2D"2. From the Scripts folder, edit a script, save chang... Read more
[2D] [SpriteShape] Unable to edit Angle Range manually in SpriteShape
-Unable to edit Angle Range in SpriteShape manually.-Unable to move Angle Range Gizmo in SpriteShape.-Clicking on anywhere on Angle ... Read more
Collison fails when moving at a raised Terrain
Steps to reproduce:1. Open QA-supplied project ("TerrainCollision.zip")2. Open and play Scene ("Main")3. Go forward (W) until you hi... Read more
[HDRP] Ambient Mode has no tooltip (Visual Environment override)
Documentation has quite a lengthy description, meaning its not self-explanatory. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes