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[FixInGit1.4] Collab toolbar only shows 1st update available when multip...
In both 2017.3 and 2018.x, the collab toolbar shows an "Update" state when another user publishes an update. However, if another use... Read more
Dynamic Batch breaks after SpriteRender material's shader is changed bac...
To reproduce:1. Open the user's attached project2. Play the scene3. Enable the Frame Debugger, there will be two Dynamic Batches4. U... Read more
[Linux] Build failing due to .fbx import errors
To reproduce:1) Create new project2) Import attached model The following error is thrown, which later fails an automated Linux build... Read more
[TestRunner] Tests are not torn down properly when they fail due to logg...
To reproduce: 1. Download attached project "TearDownRepro.zip" and open in Unity2. Open "SampleScene" scene3. Open Test Runner windo... Read more
GetNativeTexturePtr() freezes rendering when build project is not focuse...
Steps to reproduce:1. Download attached project2. Make sure that "Run in Background" is enabled in Player settings3. Build project o... Read more
Nested Canvas doesn't render when UI element which is a following child ...
To reproduce:1. Open user's attached project, scene "Buggy"2. Disable "ShouldBeRenderedButNot" Game Object3. Enable and disable "Bug... Read more
[TextMeshPro] SetText() call with int.MaxValue as one of its parameters ...
Reproduction steps:1. Open the attached project.2. Play the "SampleScene" Actual behavior:- You will see "This following number is w... Read more
Using HDR picker changes color when Color Space setting in Player Settin...
How to reproduce:1. Download user's attached project "HDR Picker Upgrade Test 2018.zip"2. In the project open the scene "TestScene"3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- WebGL sends wrong value with large numbers when SendMessage function is used
- Add Behaviour dropdown has a part in which the dropdown outline is cut out when the Add Behaviour dropdown is opened