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No debug information for NativeArray<T> objects available when debugging...
Steps to reproduce:1. Open the attached project (case_1215119.zip)2. Build the project as Standalone with Scripting Backend set to I... Read more
Reading from PS4 controller fails after the built project loses focus if...
Repro steps:1. Open the user's attached project "crap.zip"2. Make sure that "Visible in Background" is disabled in Project Settings ... Read more
[LowHangingFruit] BlendTree Parameter Blend Thresholds can be edited fro...
Steps to reproduce:1. Open the attached project "case_1217253.zip"2. Select "AnimationController" in the Project window3. Open the A... Read more
[Metal] Editor crashes on MemoryManager::Deallocate when unloading scene...
How to reproduce:1. Open the attached project "case_1215779.zip"2. Load the "BlazeSkyCore" scene3. Load the "NewEmptyScene"4. If the... Read more
[ECS] [IL2CPP] Error in IL2CPP when enabling a subscene script between t...
How to reproduce:1. Open the attached project ("case_1209642-SubScene-AOT.zip")2. Open the repro scene ("SampleScene")3. Run and Bui... Read more
[UIR][Project Settings] Letters are warping to a new line when project I...
How to reproduce:1. Create a new project2. Open Preferences->UI Scaling3. Set the scaling to 125%4. Open Window -> Project Set... Read more
Instance of a class with no data is not serialized correctly when it bel...
How to reproduce:1. Open attached project "770544_SerializeReferenceRepro_2020.1.0a22.zip" and scene "Main"2. Enter Play mode and ob... Read more
"Import parameters got modified during import" error is thrown after rev...
Steps to reproduce:1. Open attached "revert-test.zip" Unity project2. Open Player Settings3. Disable auto graphics API and add Vulka... Read more
[Android]Compute Shader fails to compile when using it on Android with M...
Steps to reproduce:1. Open user's attached project2. Build it to Android3. Run the app with the LogCat turned on4. Notice the Comput... Read more
[Android] GSL MEM ERROR crash when rendering Materials which are using 8...
To reproduce:1. Open the "Empty Repo Upload.zip" project2. Open the "SampleScene"3. Delete the "8k Cubes" prefab4. Create 2 cubes5. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open