Search Issue Tracker
Fixed in 0.10.0-preview.6
Votes
0
Found in [Package]
0.3.0-preview.4, 0.5.1-preview.11
Issue ID
1209642
Regression
No
[ECS] [IL2CPP] Error in IL2CPP when enabling a subscene script between the first scene load and MoveEntitiesFrom call
How to reproduce:
1. Open the attached project ("case_1209642-SubScene-AOT.zip")
2. Open the repro scene ("SampleScene")
3. Run and Build the project
Expected results: No errors are thrown
Actual results: "ExecutionEngineException" error is thrown, saying that "no ahead of time (AOT) code was generated."
Reproducible with: 2019.3.0f6, 2020.1.0a22
Couldn't test up to 2019.3 (ECS does not support backward compatibility)
Reproducible with package versions: 0.3.0-preview.4, 0.5.1-preview.11
Notes:
1. The issue does not reproduce if all sub-scenes have SubScene script enabled from the start
2. Does not reproduce on Mono backend
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "GUI Error: Invalid GUILayout" and "NullReferenceException" are thrown when adding Scenes to "Scenes in Baking Set" in Adaptive Probe Volumes
- Inspector window not updating when switching GameObjects in Play Mode while having a VR headset connected
- “UnityException: GetInvalidFilenameChars” errors are thrown, and the Overlay Save Preset button becomes unusable when entering Play Mode with a shortcut while Overlay Save Preset window is opened
- "UnityException: GetName can only be called from the main thread." erors are thrown when the Shortcuts window is opened and entering Play Mode with a shortcut
- [Android] Light2D visuals stacking over frames when using RenderGraph
Add comment