Search Issue Tracker
Fixed in 0.10.0-preview.6
Votes
0
Found in [Package]
0.3.0-preview.4, 0.5.1-preview.11
Issue ID
1209642
Regression
No
[ECS] [IL2CPP] Error in IL2CPP when enabling a subscene script between the first scene load and MoveEntitiesFrom call
How to reproduce:
1. Open the attached project ("case_1209642-SubScene-AOT.zip")
2. Open the repro scene ("SampleScene")
3. Run and Build the project
Expected results: No errors are thrown
Actual results: "ExecutionEngineException" error is thrown, saying that "no ahead of time (AOT) code was generated."
Reproducible with: 2019.3.0f6, 2020.1.0a22
Couldn't test up to 2019.3 (ECS does not support backward compatibility)
Reproducible with package versions: 0.3.0-preview.4, 0.5.1-preview.11
Notes:
1. The issue does not reproduce if all sub-scenes have SubScene script enabled from the start
2. Does not reproduce on Mono backend
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment