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Static batching statistics are misleading
To Reproduce: 1. Open and build the attached project ( one scene with 9 default cubes) to iOS on 4.5.5 and 5.0.0b9 (or use the attac... Read more
Crash when trying to copy-paste something new project name/location in l...
Open the 5.0.0b9 launcher, click new project and try to paste something into the location or name fields. Unity crashes, with : "Fat... Read more
The input field non multiline doesn't handle text correctly
To reproduce:1. Open attached project2. Open scene3. Press play4. Enter lots of text5. Notice that text doesn't fill the text field ... Read more
The rear wheels of the car are clipping trough the ground
Steps to reproduce : - import the Sample Assets- open the Car scene- press play and notice the rear wheels Read more
Projector shader issue, ground marker shown in two locations
Steps to reproduce : - import the project attached in the edit- open the CharacterThirdPersonAI- move the character below the platfo... Read more
When using the Physics.IgnoreCollisions triggers Triggers. Triggers get ...
To reproduce:1. Open attached project2. Open Scene scene3. Enter play mode4. using your arrows move on the platformExpected result: ... Read more
Editor hangs if File or Edit menu is opened while Home screen is open
When you invoke Unity 5.0 you see the new Home screen which enables you to open an existing project or create a new one. Instead of ... Read more
Internal iOS profiler doesn't display stats correctly when running a Met...
To Reproduce: 1. Make sure that Metal is on and build the attached project or any other project to iOS (or use the xcode projects at... Read more
UI.Text objects with size tags (rich text) don't scale with Canvas.scale...
To reproduce:1. Open attached project2. Open Bug scene3. Resize game window4. Notice that when UI.CanvasScaler object is set to "Sca... Read more
Toggle's OnValueChanged is called before OnAwake is being called
To reproduce:1. Open attached project2. Open Toggle scene3. Press play4. Press button5. Notice errors thrown in console Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"