Search Issue Tracker
Duplicate
Votes
1
Found in
2019.4.12f1
2020.3
2020.3.22f1
2022.1
Issue ID
1384329
Regression
Yes
2px Softness is applied to RectMask2D when the Camera is set to Orthographic
How to reproduce:
1. Open the attached project "uiRepro"
2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity)
3. Open the Game view window (Window > General > Game)
4. Observe the edges of the visible Image
5. In the Hierarchy window, select the GameObject "Main Camera"
6. In the Inspector window, change the Camera component's Projection property to "Orthographic"
7. In the Game View, observe the edges of the visible Image
Expected result: The edges remain a solid white color
Actual result: The edges have a 2px softness applied
Reproducible with: 2019.4.12f1, 2019.4.33f1, 2020.3.24f1, 2021.2.5f1, 2022.1.0b1
Not reproducible with: 2019.4.11f1
Note: Also reproducible with a Perspective Camera when the UI Canvas Render Mode is set to "Screen Space - Overlay"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
This is a duplicate of issue #1329008