Search Issue Tracker

0
votes
Won't Fix

Scriptable Object's Reset functionality is disabled

Scripting

-

Dec 04, 2019

-

Version/s: 2018.4.13f1, 2019.3.0b8, 2019.3.0f1, 2020.1.0a2

How to reproduce:1. Open the attached project "1202960.zip"2. Select the Test Scriptable Object3. Press the "three dots"/"gear" on t... Read more

0
votes
By Design

Shader properties are ignored when SetReplacementShader method is invoked

Shaders

-

Jan 22, 2020

-

Version/s: 2017.4, 2020.1, 2020.1.0a19

How to reproduce:1. Open the attached '1213749.zip' project2. Open 'SampleScene' Scene3. Enter Play Mode4. Notice that 'Cube' GameOb... Read more

0
votes
Won't Fix

[Android] [URP, Vulkan] Meshes flickering on Mali GPUs with SRP batching...

Package: Scriptable Render Pipeline Universal

-

Jan 24, 2020

-

Version/s: 7.1.8

Steps to reproduce:1. Open user-supplied project2. Build and Run Expected: the scene does not flickerActual: the scene flickers Repr... Read more

0
votes
Fixed

Graphics.DrawMeshInstancedIndirect stops drawing when Editor looses focus

Graphics - General

-

Jan 11, 2020

-

Version/s: 2019.2, 2019.2.17f1, 2019.3, 2020.1

Reproduction steps:1. Open attached project "1210757_DrawMeshInstancedIndirect" and scene in oi_PCE/Scenes/PCE_Renderer_RayMarching_... Read more

0
votes
Fixed

Local Shader Keywords are not used in Editor when loaded from AssetBundles

Shaders

-

Jan 04, 2020

-

Version/s: 2019.3.0a8, 2019.3.0f3, 2020.1

How to reproduce:1. Open "SampleScene" from "LocalKeyword_1_6.zip"2. Set "Play Mode Script" to "Use Existing Build" in Window>Ass... Read more

0
votes
Duplicate

Timeline Audio Tracks are not paused when Editor loses focus

Package: Timeline

-

Feb 05, 2020

-

Version/s: 1.1.0, 1.2.10, preview.7 - 1.3.0

Steps to reproduce:1. Open the attached project (case_1217337.zip)2. Under Edit > Project Settings > Player > Resolution an... Read more

0
votes
Fixed

Cloth still uses gravity when "Use Gravity" is unchecked

Physics

-

Feb 06, 2020

-

Version/s: 2019.3.1f1, 2020.1.0a21

Cloth still uses gravity when "Use Gravity" is unchecked 1. Open attached Unity project2. Select "Plane" in the Hierarchy window3. I... Read more

0
votes
By Design

BlobAssetReference is never disposed when created at runtime

Package: Unity Physics

-

Feb 03, 2020

-

Version/s: 0.2.5-preview.1

How to reproduce:1. Open the attached project "1216731.zip"2. Open the Task Manager/Activity Monitor3. Open the Sample Scene4. Enter... Read more

0
votes
Fixed

InputSystem.LowLevel.StateEvent.From Device pointer values are reset an...

Package: Input System

-

Jan 27, 2020

-

Version/s: preview.4 - 1.0.0

To reproduce:1. Open attached project ("case_1214791.zip")2. Press Play > Game View window > hold "w" button for a few seconds... Read more

0
votes
By Design

Editor uses path to Android SDK which was set manually even when flagged...

Mobile

-

Jan 30, 2020

-

Version/s: 2019.3, 2019.3.0f6, 2020.1

To reproduce:1. Open the user's attached project2. Have Android SDK in an external location3. Set the path to that external Android ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.