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[HDRP][Metal] Crash on GfxDeviceMetalBase::CommonDrawSetup when selectin...
How to reproduce:1. Open the "ShaderCrash.zip" project2. Select ~build/assets_other/ShaderHack/DUMMY - CopyDepth asset3. If Unity ha... Read more
[Android] [IL2CPP] Switch statements with 1023 or more cases will not be...
How to reproduce:1. Download and open the attached project "1218998.zip"2. Build and run Expected result: "Switch worked" is written... Read more
[Critical] Editor crashes when clicking on close button during compiling...
Editor crashes when clicking on the close button during compiling Shader Graph Steps to Reproduce: 1. Create a new Project with HDRP... Read more
MissingMethodException: Method not found: 'UnityEngine.UnityAPICompatibi...
How to reproduce:1. Open the attached MissingMethodExample.zip2. Enter the Playmode3. Inspect the Console Actual: MissingMethodExcep... Read more
RT SSR reflects part of the object that is lit on the other side of the ...
Found in 2020.1.0a23 w HDRP 8.0.0 Repro steps :- Open test projects- Open scene "cubethrough"- Move the cube through the double side... Read more
Material's shader selection dropdown has only one initial selectable cat...
How to reproduce:1. Create a new project2. Create a new Material (by pressing the plus icon in the top left corner of the Project wi... Read more
[URP][Android]Linear Color Space setting ignored when Post Processing is...
To reproduce:1. Open the "LinearColorSpacePostProcessing.zip"2. Build and Run the "SampleScene" scene on Android Expected: The image... Read more
Reflection Probe Lightmap compression on iOS results in green lightmaps
To reproduce:1. Create a new project with Universal RP template;2. Change a platform to iOS;3. Wait until lightmaps are baked (or re... Read more
[HDRP] Direct contribution from HDRIs is not taken into the account when...
Steps to reproduce: 1. Download and open the attached project2. Open SampleScene3. Navigate to Lighting Settings and generate lighti... Read more
[MAC] Color picker preview window is not updating when using Color Eyedr...
Steps to reproduce:1. Create a new project and open SampleScene2. Select Main Camera in Hierarchy3. In Inspector click on Background... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components