Search Issue Tracker
[Android] app doesn't continue loading when it was paused and resumed be...
How to reproduce:1. Open the attached project "Reproducebug_867891.zip"2. Build and run on Android device3. Close app4. Open applica... Read more
"VR* does not exist in the current context" error when building for Linux
Steps to reproduce:1. Open the attached project2. Go to build settings3. Make sure that:3.1. Platform is PC, Mac & Linux standal... Read more
[Facebook] Opening project load takes significantly more time if FB modu...
To reproduce:1) Make sure you have clean Unity install without Facebook module2) Open and close attached project a few times3) Each ... Read more
[Edge] input axis lags and gets stuck
-e: the input on Edge(38) is sometimes laggy and the axis might even get stuck--it works way better on Chrome(55) and Firefox(51) -r... Read more
Time.realtimeSinceStartup returns delayed time when Android device scree...
Reproduction steps:1. Open the attached project2. Build the project on Android device3. Prepare stopwatch4. Run the project on Andro... Read more
Impossible to deselect an object from Hierarchy by using the shortcuts
Reproduction steps:1. Create a project or open any project2. Select an object in Hierarchy dialog3. Try to deselect the object by cl... Read more
Crash occurs when variable accessibility is changed from public to priva...
Reproduction Steps:1. Open Project2. Open "ImageFlip.cs"3. Make sure that variable at line 11 is set to publiclike this: public Mate... Read more
Physics.ComputePenetration returns incorrect results with off-center rot...
How to reproduce: 1. Open attached project2. Open the scene test.unity3. Play the scene4. Set the X rotation of the gameobject TestG... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved