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[URP] Directionality artifacts are visible upon additively loading a scene
To reproduce:1. Create a new project using LWRP or URP template;2. Uncheck "Auto Generate" in Lighting window, clean GI cache and ba... Read more
[URP] NullReferenceException errors are thrown on navigating to 2D Rende...
Project Upgraded to 2D Renderer & Scene upgraded to 2D Renderer options are disable in 2D Renderer. Steps to repro:1. Create a n... Read more
Editor freezes/crashes when SerializedProperty.managedReferenceValue is ...
How to reproduce:1. Open user-submitted project (LogicTool.zip)2. Open the 'test' Scene3. Select 'GameObject' in the Hierarchy view4... Read more
[UI Builder] InvalidCastException thrown when adding a Slider(Int) from ...
How to reproduce:1. Open the project from the attached file "1216589.zip"2. In the UI Builder window, drag and drop Slider(Int) from... Read more
Viewing HDR through the SceneView or GameView doesn't work
1. Create an HDR scene.2. Open the editor and view it through the game view or scene view with an HDR monitor.3. Build the scene and... Read more
[XR][Oculus Quest][Oculus Go] XRDevice.isPresent always returns false
Repro steps:1. Open attached project2. Build and Run on Quest/Go3. Observe the log Actual: XRDevice.isPresent always returns false R... Read more
[XR Interaction Toolkit][Oculus Go] ControllerManager errors on only one...
Repro steps:1. Open attached project2. Build and Run on Oculus Go3. Observe the logcat and the game view Actual: One controller is f... Read more
[OSX] Input.GetKey() fails to detect keyboard input.
The input script has issue to detect keyboard input on OSX Editor and Player. The affected functions are:- Input.GetKey- Input.GetKe... Read more
Auto generate lighting makes terrain settings collapse into garbled disp...
First repro in 2020.1.0a3 (a37e4d4d532f)does not repro in 2020.1.0a2 (d3fe9dc000c3) Repro steps:1. Create a new 3D project. Do not d... Read more
[XR Interaction Toolkit][Oculus Quest] ControllerManager errors when cle...
Repro steps:1. Open attached project2. Build and Run on Oculus Quest3. Head over to the UIArea4. Click the top button Actual: Notice... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components