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[VFX Graph] GraphicsBuffer throws 'Error while processing VFXType' when ...
How to reproduce:1. Open the attached project "case_1351830-Project.zip"2. Inspect the 'CustomData.cs' file3. Note that it's using s... Read more
Cannot resolve/suppress warnings when using deprecated/stripped properti...
How to reproduce:1. Open the attached project2. Inspect the "ImpossibleWarnings.cs" script3. Note that a warning is thrown for a dep... Read more
DragAndDrop.SceneDropHandler delegate is not called when dragging from E...
Reproduction steps:1. Open the attached project "DragAndDrop.zip"2. Open the "SampleScene" Scene3. Open the "Test Editor Window" fro... Read more
[Vulkan][Editor] The Scene's GameObjects textures are seemingly random a...
How to reproduce:1. Open the user's attached project "cubebug.zip"2. Look at the Scene view Expected result: The Scene's GameObjects... Read more
[TMP] Text scale changes are not handled when the lossyScale of the hier...
How to reproduce:1. Open the attached project's Scene labeled "TestScene"2. Enter the Play Mode3. In the Game View, inspect the Text... Read more
[Shader Graph] Transparent materials rendered using Path Tracing are ren...
Steps to reproduce:1. Download and open the project "U - BUGREPORT [path tracing bug with transparent shadergraphs].zip"2. Open Asse... Read more
Text underline is not a straight line
Repro Steps:1. Create a new project2. Create a UIToolkit asset and open it with the UI Builder3. Add a Label and set its text proper... Read more
Shader compilation fails with "implicit cast from "float" to "vec2"" err...
How to reproduce:1. Open the user's attached project2. Select Edit/Project Settings/Player/Other Settings and set OpenGLCore as Grap... Read more
Editor crashes when opening it with "-standaloneBuildSubtarget Server" CLI
How to reproduce:1. Create new project, close it2. Open it with "-standaloneBuildSubtarget Server" CLI argument3. Observe Editor Exp... Read more
Cannot rebind MultiPositionConstraint source objects when animator contr...
The user is trying to load an addressable prefab that references non-addressable animator controller. The controller reference will ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template
- TextShadow properties are not applied when displayed in a custom MenuItem Window
- Memory leak occurs when focused on Player while using Direct3D12